diff options
author | n0n4m3 <none@none> | 2009-12-23 08:04:10 +0100 |
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committer | n0n4m3 <none@none> | 2009-12-23 08:04:10 +0100 |
commit | 3fe0bc52541d8cdf4fa992d9b8b3101cde5848f0 (patch) | |
tree | be5871dc19f69f4555d9ffa7c57e5d964b8e60e0 /src/game/TicketHandler.cpp | |
parent | 7ea2510980d4b1c96f0341e9c8b9d5784862dc72 (diff) |
Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.
--HG--
branch : trunk
Diffstat (limited to 'src/game/TicketHandler.cpp')
-rw-r--r-- | src/game/TicketHandler.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/game/TicketHandler.cpp b/src/game/TicketHandler.cpp index ac6675beba0..b0158963ae0 100644 --- a/src/game/TicketHandler.cpp +++ b/src/game/TicketHandler.cpp @@ -24,6 +24,7 @@ #include "ObjectMgr.h" #include "Player.h" #include "World.h" +#include "TimeMgr.h" void WorldSession::HandleGMTicketCreateOpcode( WorldPacket & recv_data ) { @@ -52,12 +53,12 @@ void WorldSession::HandleGMTicketCreateOpcode( WorldPacket & recv_data ) ticket->guid = objmgr.GenerateGMTicketId(); ticket->playerGuid = GetPlayer()->GetGUID(); ticket->message = ticketText; - ticket->createtime = time(NULL); + ticket->createtime = sGameTime.GetGameTime(); ticket->map = map; ticket->pos_x = x; ticket->pos_y = y; ticket->pos_z = z; - ticket->timestamp = time(NULL); + ticket->timestamp = sGameTime.GetGameTime(); ticket->closed = 0; ticket->assignedToGM = 0; ticket->comment = ""; @@ -87,7 +88,7 @@ void WorldSession::HandleGMTicketUpdateOpcode( WorldPacket & recv_data) } ticket->message = message; - ticket->timestamp = time(NULL); + ticket->timestamp = sGameTime.GetGameTime(); objmgr.AddOrUpdateGMTicket(*ticket); @@ -117,7 +118,7 @@ void WorldSession::HandleGMTicketDeleteOpcode( WorldPacket & /*recv_data*/) void WorldSession::HandleGMTicketGetTicketOpcode( WorldPacket & /*recv_data*/) { WorldPacket data( SMSG_QUERY_TIME_RESPONSE, 4+4 ); - data << (uint32)time(NULL); + data << (uint32)sGameTime.GetGameTime(); data << (uint32)0; SendPacket( &data ); |