diff options
author | Seline <none@none> | 2008-10-14 11:57:03 -0500 |
---|---|---|
committer | Seline <none@none> | 2008-10-14 11:57:03 -0500 |
commit | 2265aef916e3b2d63d87faa68a2b51e7d747c54c (patch) | |
tree | b05420685b7d202aade6f70a6f511adbfb79e37f /src/game/TotemAI.cpp | |
parent | 222cbfd4644412fb8e5aeed7c37c88797d09964a (diff) |
[svn] * Merge Temp dev SVN with Assembla.
* Changes include:
- Implementation of w12x's Outdoor PvP and Game Event Systems.
- Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
- All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
- Improved Config cleanup.
- And many more changes.
--HG--
branch : trunk
Diffstat (limited to 'src/game/TotemAI.cpp')
-rw-r--r-- | src/game/TotemAI.cpp | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/src/game/TotemAI.cpp b/src/game/TotemAI.cpp index 8fc038a8946..fa49a25a096 100644 --- a/src/game/TotemAI.cpp +++ b/src/game/TotemAI.cpp @@ -1,5 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * + * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -8,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "TotemAI.h" @@ -80,17 +82,17 @@ TotemAI::UpdateAI(const uint32 /*diff*/) !victim->isTargetableForAttack() || !i_totem.IsWithinDistInMap(victim, max_range) || i_totem.IsFriendlyTo(victim) || !victim->isVisibleForOrDetect(&i_totem,false) ) { - CellPair p(MaNGOS::ComputeCellPair(i_totem.GetPositionX(),i_totem.GetPositionY())); + CellPair p(Trinity::ComputeCellPair(i_totem.GetPositionX(),i_totem.GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; victim = NULL; - MaNGOS::NearestAttackableUnitInObjectRangeCheck u_check(&i_totem, &i_totem, max_range); - MaNGOS::UnitLastSearcher<MaNGOS::NearestAttackableUnitInObjectRangeCheck> checker(victim, u_check); + Trinity::NearestAttackableUnitInObjectRangeCheck u_check(&i_totem, &i_totem, max_range); + Trinity::UnitLastSearcher<Trinity::NearestAttackableUnitInObjectRangeCheck> checker(victim, u_check); - TypeContainerVisitor<MaNGOS::UnitLastSearcher<MaNGOS::NearestAttackableUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker); - TypeContainerVisitor<MaNGOS::UnitLastSearcher<MaNGOS::NearestAttackableUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker); + TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestAttackableUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker); + TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestAttackableUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker); CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, grid_object_checker, *MapManager::Instance().GetMap(i_totem.GetMapId(), &i_totem)); |