diff options
author | Spp <none@none> | 2010-04-07 19:14:10 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 19:14:10 +0200 |
commit | d19e12708001fbef2308be0e8cb5375a2ac7af48 (patch) | |
tree | 09fc8f67a6197802e0512950f0b0a3438a9834e8 /src/game/TotemAI.cpp | |
parent | 2e127f7a30706dc1d40c65de22ff02851732da24 (diff) |
Code style (game + scripts only):
"if(" --> "if ("
--HG--
branch : trunk
Diffstat (limited to 'src/game/TotemAI.cpp')
-rw-r--r-- | src/game/TotemAI.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/TotemAI.cpp b/src/game/TotemAI.cpp index 25b40d9f7ee..f96071e8bfc 100644 --- a/src/game/TotemAI.cpp +++ b/src/game/TotemAI.cpp @@ -32,7 +32,7 @@ int TotemAI::Permissible(const Creature *creature) { - if( creature->isTotem() ) + if ( creature->isTotem() ) return PERMIT_BASE_PROACTIVE; return PERMIT_BASE_NO; @@ -77,7 +77,7 @@ TotemAI::UpdateAI(const uint32 /*diff*/) Unit* victim = i_victimGuid ? ObjectAccessor::GetUnit(*m_creature, i_victimGuid) : NULL; // Search victim if no, not attackable, or out of range, or friendly (possible in case duel end) - if( !victim || + if ( !victim || !victim->isTargetableForAttack() || !m_creature->IsWithinDistInMap(victim, max_range) || m_creature->IsFriendlyTo(victim) || !victim->isVisibleForOrDetect(m_creature,false) ) { |