diff options
author | megamage <none@none> | 2009-09-01 16:47:49 -0500 |
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committer | megamage <none@none> | 2009-09-01 16:47:49 -0500 |
commit | dc68c2b269fdd401e2f0f6e1e372292b74c66bb8 (patch) | |
tree | 385932d0531cec602257aa91492d14dfe7533602 /src/game/TradeHandler.cpp | |
parent | f0e6acda3b080f7c686190731a2a8c6f5215336b (diff) |
[8433] Implement proper store and use character specific account data.
* Base at TOM_RUS reseach save/load character specific account data in new table `character_account_data`
* Move its in sql update from `account_data` to new table.
* For client packets that can be send in loggined state or just after logout but assocualted
with recently logout character add new login status STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
* Store low guid for loggedin player or recently logout into WorldSession.
Author: VladimirMangos, TOM_RUS
--HG--
branch : trunk
Diffstat (limited to 'src/game/TradeHandler.cpp')
-rw-r--r-- | src/game/TradeHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/TradeHandler.cpp b/src/game/TradeHandler.cpp index 04ec4d8e95f..66781c1b63b 100644 --- a/src/game/TradeHandler.cpp +++ b/src/game/TradeHandler.cpp @@ -453,7 +453,7 @@ void WorldSession::SendCancelTrade() void WorldSession::HandleCancelTradeOpcode(WorldPacket& /*recvPacket*/) { // sended also after LOGOUT COMPLETE - if(_player) // needed because STATUS_AUTHED + if(_player) // needed because STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT _player->TradeCancel(true); } |