diff options
author | Neo2003 <none@none> | 2008-10-09 08:42:22 -0500 |
---|---|---|
committer | Neo2003 <none@none> | 2008-10-09 08:42:22 -0500 |
commit | f736567a374e718574763f545b9cdea5d97d9ce0 (patch) | |
tree | 5b0a617c7ef4e5c6bd4aa1df6a9c7afe31757a46 /src/game/TradeHandler.cpp | |
parent | e3079a1ba63ebe13a19e85db3f4e1e1a392a04ed (diff) |
[svn] * Updated to 6743 and 685
Moved language id used by Arena to a higher place to solve conflicts
Added the empty script folders
--HG--
branch : trunk
rename : 6731-680 => 6743-685
Diffstat (limited to 'src/game/TradeHandler.cpp')
-rw-r--r-- | src/game/TradeHandler.cpp | 1267 |
1 files changed, 634 insertions, 633 deletions
diff --git a/src/game/TradeHandler.cpp b/src/game/TradeHandler.cpp index eb874f82ffb..4a4273c8750 100644 --- a/src/game/TradeHandler.cpp +++ b/src/game/TradeHandler.cpp @@ -1,633 +1,634 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Common.h" -#include "WorldPacket.h" -#include "WorldSession.h" -#include "World.h" -#include "ObjectAccessor.h" -#include "Log.h" -#include "Opcodes.h" -#include "Player.h" -#include "Item.h" -#include "SocialMgr.h" - -enum TradeStatus -{ - TRADE_STATUS_BUSY = 0, - TRADE_STATUS_BEGIN_TRADE = 1, - TRADE_STATUS_OPEN_WINDOW = 2, - TRADE_STATUS_TRADE_CANCELED = 3, - TRADE_STATUS_TRADE_ACCEPT = 4, - TRADE_STATUS_BUSY_2 = 5, - TRADE_STATUS_NO_TARGET = 6, - TRADE_STATUS_BACK_TO_TRADE = 7, - TRADE_STATUS_TRADE_COMPLETE = 8, - // 9? - TRADE_STATUS_TARGET_TO_FAR = 10, - TRADE_STATUS_WRONG_FACTION = 11, - TRADE_STATUS_CLOSE_WINDOW = 12, - // 13? - TRADE_STATUS_IGNORE_YOU = 14, - TRADE_STATUS_YOU_STUNNED = 15, - TRADE_STATUS_TARGET_STUNNED = 16, - TRADE_STATUS_YOU_DEAD = 17, - TRADE_STATUS_TARGET_DEAD = 18, - TRADE_STATUS_YOU_LOGOUT = 19, - TRADE_STATUS_TARGET_LOGOUT = 20, - TRADE_STATUS_TRIAL_ACCOUNT = 21, // Trial accounts can not perform that action - TRADE_STATUS_ONLY_CONJURED = 22 // You can only trade conjured items... (cross realm BG related). -}; - -void WorldSession::SendTradeStatus(uint32 status) -{ - WorldPacket data; - - switch(status) - { - case TRADE_STATUS_BEGIN_TRADE: - data.Initialize(SMSG_TRADE_STATUS, 4+8); - data << uint32(status); - data << uint64(0); - break; - case TRADE_STATUS_OPEN_WINDOW: - data.Initialize(SMSG_TRADE_STATUS, 4+4); - data << uint32(status); - data << uint32(0); // added in 2.4.0 - break; - case TRADE_STATUS_CLOSE_WINDOW: - data.Initialize(SMSG_TRADE_STATUS, 4+4+1+4); - data << uint32(status); - data << uint32(0); - data << uint8(0); - data << uint32(0); - break; - case TRADE_STATUS_ONLY_CONJURED: - data.Initialize(SMSG_TRADE_STATUS, 4+1); - data << uint32(status); - data << uint8(0); - break; - default: - data.Initialize(SMSG_TRADE_STATUS, 4); - data << uint32(status); - break; - } - - SendPacket(&data); -} - -void WorldSession::HandleIgnoreTradeOpcode(WorldPacket& /*recvPacket*/) -{ - sLog.outDebug( "WORLD: Ignore Trade %u",_player->GetGUIDLow()); - // recvPacket.print_storage(); -} - -void WorldSession::HandleBusyTradeOpcode(WorldPacket& /*recvPacket*/) -{ - sLog.outDebug( "WORLD: Busy Trade %u",_player->GetGUIDLow()); - // recvPacket.print_storage(); -} - -void WorldSession::SendUpdateTrade() -{ - Item *item = NULL; - - if( !_player || !_player->pTrader ) - return; - - // reset trade status - if (_player->acceptTrade) - { - _player->acceptTrade = false; - SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE); - } - - if (_player->pTrader->acceptTrade) - { - _player->pTrader->acceptTrade = false; - _player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE); - } - - WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, (100)); // guess size - data << (uint8 ) 1; // can be different (only seen 0 and 1) - data << (uint32) 0; // added in 2.4.0, this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?) - data << (uint32) TRADE_SLOT_COUNT; // trade slots count/number?, = next field in most cases - data << (uint32) TRADE_SLOT_COUNT; // trade slots count/number?, = prev field in most cases - data << (uint32) _player->pTrader->tradeGold; // trader gold - data << (uint32) 0; // spell casted on lowest slot item - - for(uint8 i = 0; i < TRADE_SLOT_COUNT; i++) - { - item = (_player->pTrader->tradeItems[i] != NULL_SLOT ? _player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i] ) : NULL); - - data << (uint8) i; // trade slot number, if not specified, then end of packet - - if(item) - { - data << (uint32) item->GetProto()->ItemId; // entry - // display id - data << (uint32) item->GetProto()->DisplayInfoID; - // stack count - data << (uint32) item->GetUInt32Value(ITEM_FIELD_STACK_COUNT); - data << (uint32) 0; // probably gift=1, created_by=0? - // gift creator - data << (uint64) item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR); - data << (uint32) item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT); - for(uint8 j = 0; j < 3; ++j) - data << (uint32) 0; // enchantment id (permanent/gems?) - // creator - data << (uint64) item->GetUInt64Value(ITEM_FIELD_CREATOR); - data << (uint32) item->GetSpellCharges(); // charges - data << (uint32) item->GetItemSuffixFactor(); // SuffixFactor - // random properties id - data << (uint32) item->GetItemRandomPropertyId(); - data << (uint32) item->GetProto()->LockID; // lock id - // max durability - data << (uint32) item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY); - // durability - data << (uint32) item->GetUInt32Value(ITEM_FIELD_DURABILITY); - } - else - { - for(uint8 j = 0; j < 18; j++) - data << uint32(0); - } - } - SendPacket(&data); -} - -//============================================================== -// transfer the items to the players - -void WorldSession::moveItems(Item* myItems[], Item* hisItems[]) -{ - for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++) - { - ItemPosCountVec traderDst; - ItemPosCountVec playerDst; - bool traderCanTrade = (myItems[i]==NULL || _player->pTrader->CanStoreItem( NULL_BAG, NULL_SLOT, traderDst, myItems[i], false ) == EQUIP_ERR_OK); - bool playerCanTrade = (hisItems[i]==NULL || _player->CanStoreItem( NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false ) == EQUIP_ERR_OK); - if(traderCanTrade && playerCanTrade ) - { - // Ok, if trade item exists and can be stored - // If we trade in both directions we had to check, if the trade will work before we actually do it - // A roll back is not possible after we stored it - if(myItems[i]) - { - // logging - sLog.outDebug("partner storing: %u",myItems[i]->GetGUIDLow()); - if( _player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) ) - sLog.outCommand("GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)", - _player->GetName(),_player->GetSession()->GetAccountId(), - myItems[i]->GetProto()->Name1,myItems[i]->GetEntry(),myItems[i]->GetCount(), - _player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId()); - - // store - _player->pTrader->MoveItemToInventory( traderDst, myItems[i], true, true); - } - if(hisItems[i]) - { - // logging - sLog.outDebug("player storing: %u",hisItems[i]->GetGUIDLow()); - if( _player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) ) - sLog.outCommand("GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)", - _player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId(), - hisItems[i]->GetProto()->Name1,hisItems[i]->GetEntry(),hisItems[i]->GetCount(), - _player->GetName(),_player->GetSession()->GetAccountId()); - - // store - _player->MoveItemToInventory( playerDst, hisItems[i], true, true); - } - } - else - { - // in case of fatal error log error message - // return the already removed items to the original owner - if(myItems[i]) - { - if(!traderCanTrade) - sLog.outError("trader can't store item: %u",myItems[i]->GetGUIDLow()); - if(_player->CanStoreItem( NULL_BAG, NULL_SLOT, playerDst, myItems[i], false ) == EQUIP_ERR_OK) - _player->MoveItemToInventory(playerDst, myItems[i], true, true); - else - sLog.outError("player can't take item back: %u",myItems[i]->GetGUIDLow()); - } - // return the already removed items to the original owner - if(hisItems[i]) - { - if(!playerCanTrade) - sLog.outError("player can't store item: %u",hisItems[i]->GetGUIDLow()); - if(_player->pTrader->CanStoreItem( NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false ) == EQUIP_ERR_OK) - _player->pTrader->MoveItemToInventory(traderDst, hisItems[i], true, true); - else - sLog.outError("trader can't take item back: %u",hisItems[i]->GetGUIDLow()); - } - } - } -} - -//============================================================== - -void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/) -{ - Item *myItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL }; - Item *hisItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL }; - bool myCanCompleteTrade=true,hisCanCompleteTrade=true; - - if ( !GetPlayer()->pTrader ) - return; - - // not accept case incorrect money amount - if( _player->tradeGold > _player->GetMoney() ) - { - SendNotification( "You do not have enough gold" ); - _player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE); - _player->acceptTrade = false; - return; - } - - // not accept case incorrect money amount - if( _player->pTrader->tradeGold > _player->pTrader->GetMoney() ) - { - _player->pTrader->GetSession( )->SendNotification( "You do not have enough gold" ); - SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE); - _player->pTrader->acceptTrade = false; - return; - } - - // not accept if some items now can't be trade (cheating) - for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++) - { - if(_player->tradeItems[i] != NULL_SLOT ) - { - if(Item* item =_player->GetItemByPos( _player->tradeItems[i] )) - { - if(!item->CanBeTraded()) - { - SendTradeStatus(TRADE_STATUS_TRADE_CANCELED); - return; - } - } - } - if(_player->pTrader->tradeItems[i] != NULL_SLOT) - { - if(Item* item =_player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i]) ) - { - if(!item->CanBeTraded()) - { - SendTradeStatus(TRADE_STATUS_TRADE_CANCELED); - return; - } - } - } - } - - _player->acceptTrade = true; - if (_player->pTrader->acceptTrade ) - { - // inform partner client - _player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT); - - // store items in local list and set 'in-trade' flag - for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++) - { - if(_player->tradeItems[i] != NULL_SLOT ) - { - sLog.outDebug("player trade item bag: %u slot: %u",_player->tradeItems[i] >> 8, _player->tradeItems[i] & 255 ); - //Can return NULL - myItems[i]=_player->GetItemByPos( _player->tradeItems[i] ); - if (myItems[i]) - myItems[i]->SetInTrade(); - } - if(_player->pTrader->tradeItems[i] != NULL_SLOT) - { - sLog.outDebug("partner trade item bag: %u slot: %u",_player->pTrader->tradeItems[i] >> 8,_player->pTrader->tradeItems[i] & 255); - //Can return NULL - hisItems[i]=_player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i]); - if(hisItems[i]) - hisItems[i]->SetInTrade(); - } - } - - // test if item will fit in each inventory - hisCanCompleteTrade = (_player->pTrader->CanStoreItems( myItems,TRADE_SLOT_TRADED_COUNT )== EQUIP_ERR_OK); - myCanCompleteTrade = (_player->CanStoreItems( hisItems,TRADE_SLOT_TRADED_COUNT ) == EQUIP_ERR_OK); - - // clear 'in-trade' flag - for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++) - { - if(myItems[i]) myItems[i]->SetInTrade(false); - if(hisItems[i]) hisItems[i]->SetInTrade(false); - } - - // in case of missing space report error - if(!myCanCompleteTrade) - { - SendNotification("You do not have enough free slots"); - GetPlayer( )->pTrader->GetSession( )->SendNotification("Your partner does not have enough free bag slots"); - SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE); - _player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE); - return; - } - else if (!hisCanCompleteTrade) - { - SendNotification("Your partner does not have enough free bag slots"); - GetPlayer()->pTrader->GetSession()->SendNotification("You do not have enough free slots"); - SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE); - _player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE); - return; - } - - // execute trade: 1. remove - for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++) - { - if(myItems[i]) - { - myItems[i]->SetUInt64Value( ITEM_FIELD_GIFTCREATOR,_player->GetGUID()); - _player->MoveItemFromInventory(_player->tradeItems[i] >> 8, _player->tradeItems[i] & 255, true); - } - if(hisItems[i]) - { - hisItems[i]->SetUInt64Value( ITEM_FIELD_GIFTCREATOR,_player->pTrader->GetGUID()); - _player->pTrader->MoveItemFromInventory(_player->pTrader->tradeItems[i] >> 8, _player->pTrader->tradeItems[i] & 255, true); - } - } - - // execute trade: 2. store - moveItems(myItems, hisItems); - - // logging money - if(sWorld.getConfig(CONFIG_GM_LOG_TRADE)) - { - if( _player->GetSession()->GetSecurity() > SEC_PLAYER && _player->tradeGold > 0) - sLog.outCommand("GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)", - _player->GetName(),_player->GetSession()->GetAccountId(), - _player->tradeGold, - _player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId()); - if( _player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && _player->pTrader->tradeGold > 0) - sLog.outCommand("GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)", - _player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId(), - _player->pTrader->tradeGold, - _player->GetName(),_player->GetSession()->GetAccountId()); - } - - // update money - _player->ModifyMoney( -int32(_player->tradeGold) ); - _player->ModifyMoney(_player->pTrader->tradeGold ); - _player->pTrader->ModifyMoney( -int32(_player->pTrader->tradeGold) ); - _player->pTrader->ModifyMoney(_player->tradeGold ); - - _player->ClearTrade(); - _player->pTrader->ClearTrade(); - - // desynchronized with the other saves here (SaveInventoryAndGoldToDB() not have own transaction guards) - CharacterDatabase.BeginTransaction(); - _player->SaveInventoryAndGoldToDB(); - _player->pTrader->SaveInventoryAndGoldToDB(); - CharacterDatabase.CommitTransaction(); - - _player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE); - SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE); - - _player->pTrader->pTrader = NULL; - _player->pTrader = NULL; - } - else - { - _player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT); - } -} - -void WorldSession::HandleUnacceptTradeOpcode(WorldPacket& /*recvPacket*/) -{ - if ( !GetPlayer()->pTrader ) - return; - - _player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE); - _player->acceptTrade = false; -} - -void WorldSession::HandleBeginTradeOpcode(WorldPacket& /*recvPacket*/) -{ - if(!_player->pTrader) - return; - - _player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_OPEN_WINDOW); - _player->pTrader->ClearTrade(); - - SendTradeStatus(TRADE_STATUS_OPEN_WINDOW); - _player->ClearTrade(); -} - -void WorldSession::SendCancelTrade() -{ - SendTradeStatus(TRADE_STATUS_TRADE_CANCELED); -} - -void WorldSession::HandleCancelTradeOpcode(WorldPacket& /*recvPacket*/) -{ - // sended also after LOGOUT COMPLETE - if(_player) // needed because STATUS_AUTHED - _player->TradeCancel(true); -} - -void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket) -{ - CHECK_PACKET_SIZE(recvPacket,8); - - if( GetPlayer()->pTrader ) - return; - - uint64 ID; - - if( !GetPlayer()->isAlive() ) - { - SendTradeStatus(TRADE_STATUS_YOU_DEAD); - return; - } - - if( GetPlayer()->hasUnitState(UNIT_STAT_STUNDED) ) - { - SendTradeStatus(TRADE_STATUS_YOU_STUNNED); - return; - } - - if( isLogingOut() ) - { - SendTradeStatus(TRADE_STATUS_YOU_LOGOUT); - return; - } - - if( GetPlayer()->isInFlight() ) - { - SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR); - return; - } - - recvPacket >> ID; - - Player* pOther = ObjectAccessor::FindPlayer( ID ); - - if( !pOther ) - { - SendTradeStatus(TRADE_STATUS_NO_TARGET); - return; - } - - if( pOther == GetPlayer() || pOther->pTrader ) - { - SendTradeStatus(TRADE_STATUS_BUSY); - return; - } - - if( !pOther->isAlive() ) - { - SendTradeStatus(TRADE_STATUS_TARGET_DEAD); - return; - } - - if( pOther->isInFlight() ) - { - SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR); - return; - } - - if( pOther->hasUnitState(UNIT_STAT_STUNDED) ) - { - SendTradeStatus(TRADE_STATUS_TARGET_STUNNED); - return; - } - - if( pOther->GetSession()->isLogingOut() ) - { - SendTradeStatus(TRADE_STATUS_TARGET_LOGOUT); - return; - } - - if( pOther->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()) ) - { - SendTradeStatus(TRADE_STATUS_IGNORE_YOU); - return; - } - - if(pOther->GetTeam() !=_player->GetTeam() ) - { - SendTradeStatus(TRADE_STATUS_WRONG_FACTION); - return; - } - - if( pOther->GetDistance2d( _player ) > 10.0f ) - { - SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR); - return; - } - - // OK start trade - _player->pTrader = pOther; - pOther->pTrader =_player; - - WorldPacket data(SMSG_TRADE_STATUS, 12); - data << (uint32) TRADE_STATUS_BEGIN_TRADE; - data << (uint64)_player->GetGUID(); - _player->pTrader->GetSession()->SendPacket(&data); -} - -void WorldSession::HandleSetTradeGoldOpcode(WorldPacket& recvPacket) -{ - CHECK_PACKET_SIZE(recvPacket,4); - - if(!_player->pTrader) - return; - - uint32 gold; - - recvPacket >> gold; - - // gold can be incorrect, but this is checked at trade finished. - _player->tradeGold = gold; - - _player->pTrader->GetSession()->SendUpdateTrade(); -} - -void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket) -{ - CHECK_PACKET_SIZE(recvPacket,1+1+1); - - if(!_player->pTrader) - return; - - // send update - uint8 tradeSlot; - uint8 bag; - uint8 slot; - - recvPacket >> tradeSlot; - recvPacket >> bag; - recvPacket >> slot; - - // invalid slot number - if(tradeSlot >= TRADE_SLOT_COUNT) - { - SendTradeStatus(TRADE_STATUS_TRADE_CANCELED); - return; - } - - // check cheating, can't fail with correct client operations - Item* item = _player->GetItemByPos(bag,slot); - if(!item || tradeSlot!=TRADE_SLOT_NONTRADED && !item->CanBeTraded()) - { - SendTradeStatus(TRADE_STATUS_TRADE_CANCELED); - return; - } - - uint16 pos = (bag << 8) | slot; - - // prevent place single item into many trade slots using cheating and client bugs - for(int i = 0; i < TRADE_SLOT_COUNT; ++i) - { - if(_player->tradeItems[i]==pos) - { - // cheating attempt - SendTradeStatus(TRADE_STATUS_TRADE_CANCELED); - return; - } - } - - _player->tradeItems[tradeSlot] = pos; - - _player->pTrader->GetSession()->SendUpdateTrade(); -} - -void WorldSession::HandleClearTradeItemOpcode(WorldPacket& recvPacket) -{ - CHECK_PACKET_SIZE(recvPacket,1); - - if(!_player->pTrader) - return; - - uint8 tradeSlot; - recvPacket >> tradeSlot; - - // invalid slot number - if(tradeSlot >= TRADE_SLOT_COUNT) - return; - - _player->tradeItems[tradeSlot] = NULL_SLOT; - - _player->pTrader->GetSession()->SendUpdateTrade(); -} +/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "World.h"
+#include "ObjectAccessor.h"
+#include "Log.h"
+#include "Opcodes.h"
+#include "Player.h"
+#include "Item.h"
+#include "SocialMgr.h"
+#include "Language.h"
+
+enum TradeStatus
+{
+ TRADE_STATUS_BUSY = 0,
+ TRADE_STATUS_BEGIN_TRADE = 1,
+ TRADE_STATUS_OPEN_WINDOW = 2,
+ TRADE_STATUS_TRADE_CANCELED = 3,
+ TRADE_STATUS_TRADE_ACCEPT = 4,
+ TRADE_STATUS_BUSY_2 = 5,
+ TRADE_STATUS_NO_TARGET = 6,
+ TRADE_STATUS_BACK_TO_TRADE = 7,
+ TRADE_STATUS_TRADE_COMPLETE = 8,
+ // 9?
+ TRADE_STATUS_TARGET_TO_FAR = 10,
+ TRADE_STATUS_WRONG_FACTION = 11,
+ TRADE_STATUS_CLOSE_WINDOW = 12,
+ // 13?
+ TRADE_STATUS_IGNORE_YOU = 14,
+ TRADE_STATUS_YOU_STUNNED = 15,
+ TRADE_STATUS_TARGET_STUNNED = 16,
+ TRADE_STATUS_YOU_DEAD = 17,
+ TRADE_STATUS_TARGET_DEAD = 18,
+ TRADE_STATUS_YOU_LOGOUT = 19,
+ TRADE_STATUS_TARGET_LOGOUT = 20,
+ TRADE_STATUS_TRIAL_ACCOUNT = 21, // Trial accounts can not perform that action
+ TRADE_STATUS_ONLY_CONJURED = 22 // You can only trade conjured items... (cross realm BG related).
+};
+
+void WorldSession::SendTradeStatus(uint32 status)
+{
+ WorldPacket data;
+
+ switch(status)
+ {
+ case TRADE_STATUS_BEGIN_TRADE:
+ data.Initialize(SMSG_TRADE_STATUS, 4+8);
+ data << uint32(status);
+ data << uint64(0);
+ break;
+ case TRADE_STATUS_OPEN_WINDOW:
+ data.Initialize(SMSG_TRADE_STATUS, 4+4);
+ data << uint32(status);
+ data << uint32(0); // added in 2.4.0
+ break;
+ case TRADE_STATUS_CLOSE_WINDOW:
+ data.Initialize(SMSG_TRADE_STATUS, 4+4+1+4);
+ data << uint32(status);
+ data << uint32(0);
+ data << uint8(0);
+ data << uint32(0);
+ break;
+ case TRADE_STATUS_ONLY_CONJURED:
+ data.Initialize(SMSG_TRADE_STATUS, 4+1);
+ data << uint32(status);
+ data << uint8(0);
+ break;
+ default:
+ data.Initialize(SMSG_TRADE_STATUS, 4);
+ data << uint32(status);
+ break;
+ }
+
+ SendPacket(&data);
+}
+
+void WorldSession::HandleIgnoreTradeOpcode(WorldPacket& /*recvPacket*/)
+{
+ sLog.outDebug( "WORLD: Ignore Trade %u",_player->GetGUIDLow());
+ // recvPacket.print_storage();
+}
+
+void WorldSession::HandleBusyTradeOpcode(WorldPacket& /*recvPacket*/)
+{
+ sLog.outDebug( "WORLD: Busy Trade %u",_player->GetGUIDLow());
+ // recvPacket.print_storage();
+}
+
+void WorldSession::SendUpdateTrade()
+{
+ Item *item = NULL;
+
+ if( !_player || !_player->pTrader )
+ return;
+
+ // reset trade status
+ if (_player->acceptTrade)
+ {
+ _player->acceptTrade = false;
+ SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
+ }
+
+ if (_player->pTrader->acceptTrade)
+ {
+ _player->pTrader->acceptTrade = false;
+ _player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
+ }
+
+ WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, (100)); // guess size
+ data << (uint8 ) 1; // can be different (only seen 0 and 1)
+ data << (uint32) 0; // added in 2.4.0, this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?)
+ data << (uint32) TRADE_SLOT_COUNT; // trade slots count/number?, = next field in most cases
+ data << (uint32) TRADE_SLOT_COUNT; // trade slots count/number?, = prev field in most cases
+ data << (uint32) _player->pTrader->tradeGold; // trader gold
+ data << (uint32) 0; // spell casted on lowest slot item
+
+ for(uint8 i = 0; i < TRADE_SLOT_COUNT; i++)
+ {
+ item = (_player->pTrader->tradeItems[i] != NULL_SLOT ? _player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i] ) : NULL);
+
+ data << (uint8) i; // trade slot number, if not specified, then end of packet
+
+ if(item)
+ {
+ data << (uint32) item->GetProto()->ItemId; // entry
+ // display id
+ data << (uint32) item->GetProto()->DisplayInfoID;
+ // stack count
+ data << (uint32) item->GetUInt32Value(ITEM_FIELD_STACK_COUNT);
+ data << (uint32) 0; // probably gift=1, created_by=0?
+ // gift creator
+ data << (uint64) item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR);
+ data << (uint32) item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT);
+ for(uint8 j = 0; j < 3; ++j)
+ data << (uint32) 0; // enchantment id (permanent/gems?)
+ // creator
+ data << (uint64) item->GetUInt64Value(ITEM_FIELD_CREATOR);
+ data << (uint32) item->GetSpellCharges(); // charges
+ data << (uint32) item->GetItemSuffixFactor(); // SuffixFactor
+ // random properties id
+ data << (uint32) item->GetItemRandomPropertyId();
+ data << (uint32) item->GetProto()->LockID; // lock id
+ // max durability
+ data << (uint32) item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
+ // durability
+ data << (uint32) item->GetUInt32Value(ITEM_FIELD_DURABILITY);
+ }
+ else
+ {
+ for(uint8 j = 0; j < 18; j++)
+ data << uint32(0);
+ }
+ }
+ SendPacket(&data);
+}
+
+//==============================================================
+// transfer the items to the players
+
+void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
+{
+ for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++)
+ {
+ ItemPosCountVec traderDst;
+ ItemPosCountVec playerDst;
+ bool traderCanTrade = (myItems[i]==NULL || _player->pTrader->CanStoreItem( NULL_BAG, NULL_SLOT, traderDst, myItems[i], false ) == EQUIP_ERR_OK);
+ bool playerCanTrade = (hisItems[i]==NULL || _player->CanStoreItem( NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false ) == EQUIP_ERR_OK);
+ if(traderCanTrade && playerCanTrade )
+ {
+ // Ok, if trade item exists and can be stored
+ // If we trade in both directions we had to check, if the trade will work before we actually do it
+ // A roll back is not possible after we stored it
+ if(myItems[i])
+ {
+ // logging
+ sLog.outDebug("partner storing: %u",myItems[i]->GetGUIDLow());
+ if( _player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
+ sLog.outCommand("GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
+ _player->GetName(),_player->GetSession()->GetAccountId(),
+ myItems[i]->GetProto()->Name1,myItems[i]->GetEntry(),myItems[i]->GetCount(),
+ _player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId());
+
+ // store
+ _player->pTrader->MoveItemToInventory( traderDst, myItems[i], true, true);
+ }
+ if(hisItems[i])
+ {
+ // logging
+ sLog.outDebug("player storing: %u",hisItems[i]->GetGUIDLow());
+ if( _player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
+ sLog.outCommand("GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
+ _player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId(),
+ hisItems[i]->GetProto()->Name1,hisItems[i]->GetEntry(),hisItems[i]->GetCount(),
+ _player->GetName(),_player->GetSession()->GetAccountId());
+
+ // store
+ _player->MoveItemToInventory( playerDst, hisItems[i], true, true);
+ }
+ }
+ else
+ {
+ // in case of fatal error log error message
+ // return the already removed items to the original owner
+ if(myItems[i])
+ {
+ if(!traderCanTrade)
+ sLog.outError("trader can't store item: %u",myItems[i]->GetGUIDLow());
+ if(_player->CanStoreItem( NULL_BAG, NULL_SLOT, playerDst, myItems[i], false ) == EQUIP_ERR_OK)
+ _player->MoveItemToInventory(playerDst, myItems[i], true, true);
+ else
+ sLog.outError("player can't take item back: %u",myItems[i]->GetGUIDLow());
+ }
+ // return the already removed items to the original owner
+ if(hisItems[i])
+ {
+ if(!playerCanTrade)
+ sLog.outError("player can't store item: %u",hisItems[i]->GetGUIDLow());
+ if(_player->pTrader->CanStoreItem( NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false ) == EQUIP_ERR_OK)
+ _player->pTrader->MoveItemToInventory(traderDst, hisItems[i], true, true);
+ else
+ sLog.outError("trader can't take item back: %u",hisItems[i]->GetGUIDLow());
+ }
+ }
+ }
+}
+
+//==============================================================
+
+void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
+{
+ Item *myItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
+ Item *hisItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
+ bool myCanCompleteTrade=true,hisCanCompleteTrade=true;
+
+ if ( !GetPlayer()->pTrader )
+ return;
+
+ // not accept case incorrect money amount
+ if( _player->tradeGold > _player->GetMoney() )
+ {
+ SendNotification(LANG_NOT_ENOUGH_GOLD);
+ _player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
+ _player->acceptTrade = false;
+ return;
+ }
+
+ // not accept case incorrect money amount
+ if( _player->pTrader->tradeGold > _player->pTrader->GetMoney() )
+ {
+ _player->pTrader->GetSession( )->SendNotification(LANG_NOT_ENOUGH_GOLD);
+ SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
+ _player->pTrader->acceptTrade = false;
+ return;
+ }
+
+ // not accept if some items now can't be trade (cheating)
+ for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++)
+ {
+ if(_player->tradeItems[i] != NULL_SLOT )
+ {
+ if(Item* item =_player->GetItemByPos( _player->tradeItems[i] ))
+ {
+ if(!item->CanBeTraded())
+ {
+ SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
+ return;
+ }
+ }
+ }
+ if(_player->pTrader->tradeItems[i] != NULL_SLOT)
+ {
+ if(Item* item =_player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i]) )
+ {
+ if(!item->CanBeTraded())
+ {
+ SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
+ return;
+ }
+ }
+ }
+ }
+
+ _player->acceptTrade = true;
+ if (_player->pTrader->acceptTrade )
+ {
+ // inform partner client
+ _player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
+
+ // store items in local list and set 'in-trade' flag
+ for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++)
+ {
+ if(_player->tradeItems[i] != NULL_SLOT )
+ {
+ sLog.outDebug("player trade item bag: %u slot: %u",_player->tradeItems[i] >> 8, _player->tradeItems[i] & 255 );
+ //Can return NULL
+ myItems[i]=_player->GetItemByPos( _player->tradeItems[i] );
+ if (myItems[i])
+ myItems[i]->SetInTrade();
+ }
+ if(_player->pTrader->tradeItems[i] != NULL_SLOT)
+ {
+ sLog.outDebug("partner trade item bag: %u slot: %u",_player->pTrader->tradeItems[i] >> 8,_player->pTrader->tradeItems[i] & 255);
+ //Can return NULL
+ hisItems[i]=_player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i]);
+ if(hisItems[i])
+ hisItems[i]->SetInTrade();
+ }
+ }
+
+ // test if item will fit in each inventory
+ hisCanCompleteTrade = (_player->pTrader->CanStoreItems( myItems,TRADE_SLOT_TRADED_COUNT )== EQUIP_ERR_OK);
+ myCanCompleteTrade = (_player->CanStoreItems( hisItems,TRADE_SLOT_TRADED_COUNT ) == EQUIP_ERR_OK);
+
+ // clear 'in-trade' flag
+ for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++)
+ {
+ if(myItems[i]) myItems[i]->SetInTrade(false);
+ if(hisItems[i]) hisItems[i]->SetInTrade(false);
+ }
+
+ // in case of missing space report error
+ if(!myCanCompleteTrade)
+ {
+ SendNotification(LANG_NOT_FREE_TRADE_SLOTS);
+ GetPlayer( )->pTrader->GetSession( )->SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS);
+ SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
+ _player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
+ return;
+ }
+ else if (!hisCanCompleteTrade)
+ {
+ SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS);
+ GetPlayer()->pTrader->GetSession()->SendNotification(LANG_NOT_FREE_TRADE_SLOTS);
+ SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
+ _player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
+ return;
+ }
+
+ // execute trade: 1. remove
+ for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++)
+ {
+ if(myItems[i])
+ {
+ myItems[i]->SetUInt64Value( ITEM_FIELD_GIFTCREATOR,_player->GetGUID());
+ _player->MoveItemFromInventory(_player->tradeItems[i] >> 8, _player->tradeItems[i] & 255, true);
+ }
+ if(hisItems[i])
+ {
+ hisItems[i]->SetUInt64Value( ITEM_FIELD_GIFTCREATOR,_player->pTrader->GetGUID());
+ _player->pTrader->MoveItemFromInventory(_player->pTrader->tradeItems[i] >> 8, _player->pTrader->tradeItems[i] & 255, true);
+ }
+ }
+
+ // execute trade: 2. store
+ moveItems(myItems, hisItems);
+
+ // logging money
+ if(sWorld.getConfig(CONFIG_GM_LOG_TRADE))
+ {
+ if( _player->GetSession()->GetSecurity() > SEC_PLAYER && _player->tradeGold > 0)
+ sLog.outCommand("GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
+ _player->GetName(),_player->GetSession()->GetAccountId(),
+ _player->tradeGold,
+ _player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId());
+ if( _player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && _player->pTrader->tradeGold > 0)
+ sLog.outCommand("GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
+ _player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId(),
+ _player->pTrader->tradeGold,
+ _player->GetName(),_player->GetSession()->GetAccountId());
+ }
+
+ // update money
+ _player->ModifyMoney( -int32(_player->tradeGold) );
+ _player->ModifyMoney(_player->pTrader->tradeGold );
+ _player->pTrader->ModifyMoney( -int32(_player->pTrader->tradeGold) );
+ _player->pTrader->ModifyMoney(_player->tradeGold );
+
+ _player->ClearTrade();
+ _player->pTrader->ClearTrade();
+
+ // desynchronized with the other saves here (SaveInventoryAndGoldToDB() not have own transaction guards)
+ CharacterDatabase.BeginTransaction();
+ _player->SaveInventoryAndGoldToDB();
+ _player->pTrader->SaveInventoryAndGoldToDB();
+ CharacterDatabase.CommitTransaction();
+
+ _player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE);
+ SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE);
+
+ _player->pTrader->pTrader = NULL;
+ _player->pTrader = NULL;
+ }
+ else
+ {
+ _player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
+ }
+}
+
+void WorldSession::HandleUnacceptTradeOpcode(WorldPacket& /*recvPacket*/)
+{
+ if ( !GetPlayer()->pTrader )
+ return;
+
+ _player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
+ _player->acceptTrade = false;
+}
+
+void WorldSession::HandleBeginTradeOpcode(WorldPacket& /*recvPacket*/)
+{
+ if(!_player->pTrader)
+ return;
+
+ _player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_OPEN_WINDOW);
+ _player->pTrader->ClearTrade();
+
+ SendTradeStatus(TRADE_STATUS_OPEN_WINDOW);
+ _player->ClearTrade();
+}
+
+void WorldSession::SendCancelTrade()
+{
+ SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
+}
+
+void WorldSession::HandleCancelTradeOpcode(WorldPacket& /*recvPacket*/)
+{
+ // sended also after LOGOUT COMPLETE
+ if(_player) // needed because STATUS_AUTHED
+ _player->TradeCancel(true);
+}
+
+void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
+{
+ CHECK_PACKET_SIZE(recvPacket,8);
+
+ if( GetPlayer()->pTrader )
+ return;
+
+ uint64 ID;
+
+ if( !GetPlayer()->isAlive() )
+ {
+ SendTradeStatus(TRADE_STATUS_YOU_DEAD);
+ return;
+ }
+
+ if( GetPlayer()->hasUnitState(UNIT_STAT_STUNNED) )
+ {
+ SendTradeStatus(TRADE_STATUS_YOU_STUNNED);
+ return;
+ }
+
+ if( isLogingOut() )
+ {
+ SendTradeStatus(TRADE_STATUS_YOU_LOGOUT);
+ return;
+ }
+
+ if( GetPlayer()->isInFlight() )
+ {
+ SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
+ return;
+ }
+
+ recvPacket >> ID;
+
+ Player* pOther = ObjectAccessor::FindPlayer( ID );
+
+ if( !pOther )
+ {
+ SendTradeStatus(TRADE_STATUS_NO_TARGET);
+ return;
+ }
+
+ if( pOther == GetPlayer() || pOther->pTrader )
+ {
+ SendTradeStatus(TRADE_STATUS_BUSY);
+ return;
+ }
+
+ if( !pOther->isAlive() )
+ {
+ SendTradeStatus(TRADE_STATUS_TARGET_DEAD);
+ return;
+ }
+
+ if( pOther->isInFlight() )
+ {
+ SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
+ return;
+ }
+
+ if( pOther->hasUnitState(UNIT_STAT_STUNNED) )
+ {
+ SendTradeStatus(TRADE_STATUS_TARGET_STUNNED);
+ return;
+ }
+
+ if( pOther->GetSession()->isLogingOut() )
+ {
+ SendTradeStatus(TRADE_STATUS_TARGET_LOGOUT);
+ return;
+ }
+
+ if( pOther->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()) )
+ {
+ SendTradeStatus(TRADE_STATUS_IGNORE_YOU);
+ return;
+ }
+
+ if(pOther->GetTeam() !=_player->GetTeam() )
+ {
+ SendTradeStatus(TRADE_STATUS_WRONG_FACTION);
+ return;
+ }
+
+ if( pOther->GetDistance2d( _player ) > 10.0f )
+ {
+ SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
+ return;
+ }
+
+ // OK start trade
+ _player->pTrader = pOther;
+ pOther->pTrader =_player;
+
+ WorldPacket data(SMSG_TRADE_STATUS, 12);
+ data << (uint32) TRADE_STATUS_BEGIN_TRADE;
+ data << (uint64)_player->GetGUID();
+ _player->pTrader->GetSession()->SendPacket(&data);
+}
+
+void WorldSession::HandleSetTradeGoldOpcode(WorldPacket& recvPacket)
+{
+ CHECK_PACKET_SIZE(recvPacket,4);
+
+ if(!_player->pTrader)
+ return;
+
+ uint32 gold;
+
+ recvPacket >> gold;
+
+ // gold can be incorrect, but this is checked at trade finished.
+ _player->tradeGold = gold;
+
+ _player->pTrader->GetSession()->SendUpdateTrade();
+}
+
+void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
+{
+ CHECK_PACKET_SIZE(recvPacket,1+1+1);
+
+ if(!_player->pTrader)
+ return;
+
+ // send update
+ uint8 tradeSlot;
+ uint8 bag;
+ uint8 slot;
+
+ recvPacket >> tradeSlot;
+ recvPacket >> bag;
+ recvPacket >> slot;
+
+ // invalid slot number
+ if(tradeSlot >= TRADE_SLOT_COUNT)
+ {
+ SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
+ return;
+ }
+
+ // check cheating, can't fail with correct client operations
+ Item* item = _player->GetItemByPos(bag,slot);
+ if(!item || tradeSlot!=TRADE_SLOT_NONTRADED && !item->CanBeTraded())
+ {
+ SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
+ return;
+ }
+
+ uint16 pos = (bag << 8) | slot;
+
+ // prevent place single item into many trade slots using cheating and client bugs
+ for(int i = 0; i < TRADE_SLOT_COUNT; ++i)
+ {
+ if(_player->tradeItems[i]==pos)
+ {
+ // cheating attempt
+ SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
+ return;
+ }
+ }
+
+ _player->tradeItems[tradeSlot] = pos;
+
+ _player->pTrader->GetSession()->SendUpdateTrade();
+}
+
+void WorldSession::HandleClearTradeItemOpcode(WorldPacket& recvPacket)
+{
+ CHECK_PACKET_SIZE(recvPacket,1);
+
+ if(!_player->pTrader)
+ return;
+
+ uint8 tradeSlot;
+ recvPacket >> tradeSlot;
+
+ // invalid slot number
+ if(tradeSlot >= TRADE_SLOT_COUNT)
+ return;
+
+ _player->tradeItems[tradeSlot] = NULL_SLOT;
+
+ _player->pTrader->GetSession()->SendUpdateTrade();
+}
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