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authorSpp <none@none>2010-04-07 19:13:19 +0200
committerSpp <none@none>2010-04-07 19:13:19 +0200
commit2e127f7a30706dc1d40c65de22ff02851732da24 (patch)
tree91f7e8033e9296fdd8dbb2d5a761c9980cc36f18 /src/game/Transports.cpp
parent182e9a20b107c0d824e8a0bd1cf8f7eceb2b4ce5 (diff)
Code style (game + scripts only):
"while(" --> "while (" --HG-- branch : trunk
Diffstat (limited to 'src/game/Transports.cpp')
-rw-r--r--src/game/Transports.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Transports.cpp b/src/game/Transports.cpp
index 8e7eb82597e..3f13ffd1ba1 100644
--- a/src/game/Transports.cpp
+++ b/src/game/Transports.cpp
@@ -110,7 +110,7 @@ void MapManager::LoadTransports()
//t->GetMap()->Add<GameObject>((GameObject *)t);
++count;
- } while(result->NextRow());
+ } while (result->NextRow());
sLog.outString();
sLog.outString( ">> Loaded %u transports", count );
@@ -128,7 +128,7 @@ void MapManager::LoadTransports()
std::string name = fields[2].GetCppString();
sLog.outErrorDb("Transport %u '%s' have record (GUID: %u) in `gameobject`. Transports DON'T must have any records in `gameobject` or its behavior will be unpredictable/bugged.",entry,name.c_str(),guid);
}
- while(result->NextRow());
+ while (result->NextRow());
}
}