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authormegamage <none@none>2009-06-16 11:19:59 -0500
committermegamage <none@none>2009-06-16 11:19:59 -0500
commit3cf2be604275ec1ae7321b78dc6b62e559a5d7c7 (patch)
treed119d51bcee396d8fe913fa6b709ff45da2a2c2e /src/game/Transports.cpp
parentaaec3c819167afb3f40410142654ed4d57926b10 (diff)
[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal
--HG-- branch : trunk
Diffstat (limited to 'src/game/Transports.cpp')
-rw-r--r--src/game/Transports.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Transports.cpp b/src/game/Transports.cpp
index 58e2447e6c4..11089f053d1 100644
--- a/src/game/Transports.cpp
+++ b/src/game/Transports.cpp
@@ -93,7 +93,7 @@ void MapManager::LoadTransports()
uint32 mapid;
x = t->m_WayPoints[0].x; y = t->m_WayPoints[0].y; z = t->m_WayPoints[0].z; mapid = t->m_WayPoints[0].mapid; o = 1;
- // creates the Gameobject
+ // creates the Gameobject
if(!t->Create(entry, mapid, x, y, z, o, 100, 0))
{
delete t;