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authormegamage <none@none>2009-04-27 18:36:10 -0500
committermegamage <none@none>2009-04-27 18:36:10 -0500
commit5ac67c27f71a7b53fbce92ffdab3adb62b6baf0c (patch)
tree3ca1dc67f90b8522f64b894c5000ac8facc3cf9c /src/game/Transports.cpp
parentf9c40474410c5d54e408f5074b2dee1ff329c0d5 (diff)
[7715] Provided way for scripts set alternative gameobject state for client show. Author: VladimirMangos
Also use enum for gsmeobject states. --HG-- branch : trunk
Diffstat (limited to 'src/game/Transports.cpp')
-rw-r--r--src/game/Transports.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Transports.cpp b/src/game/Transports.cpp
index 1d412863c67..e45a0369d33 100644
--- a/src/game/Transports.cpp
+++ b/src/game/Transports.cpp
@@ -176,7 +176,7 @@ bool Transport::Create(uint32 guidlow, uint32 mapid, float x, float y, float z,
SetUInt32Value(GAMEOBJECT_DISPLAYID, goinfo->displayId);
- SetGoState(1);
+ SetGoState(GO_STATE_READY);
SetGoType(GameobjectTypes(goinfo->type));
SetGoAnimProgress(animprogress);