diff options
author | megamage <none@none> | 2009-04-27 18:36:10 -0500 |
---|---|---|
committer | megamage <none@none> | 2009-04-27 18:36:10 -0500 |
commit | 5ac67c27f71a7b53fbce92ffdab3adb62b6baf0c (patch) | |
tree | 3ca1dc67f90b8522f64b894c5000ac8facc3cf9c /src/game/Transports.cpp | |
parent | f9c40474410c5d54e408f5074b2dee1ff329c0d5 (diff) |
[7715] Provided way for scripts set alternative gameobject state for client show. Author: VladimirMangos
Also use enum for gsmeobject states.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Transports.cpp')
-rw-r--r-- | src/game/Transports.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Transports.cpp b/src/game/Transports.cpp index 1d412863c67..e45a0369d33 100644 --- a/src/game/Transports.cpp +++ b/src/game/Transports.cpp @@ -176,7 +176,7 @@ bool Transport::Create(uint32 guidlow, uint32 mapid, float x, float y, float z, SetUInt32Value(GAMEOBJECT_DISPLAYID, goinfo->displayId); - SetGoState(1); + SetGoState(GO_STATE_READY); SetGoType(GameobjectTypes(goinfo->type)); SetGoAnimProgress(animprogress); |