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authorAnubisss <none@none>2010-01-23 14:45:58 +0100
committerAnubisss <none@none>2010-01-23 14:45:58 +0100
commitd9cb0702158fd045285f2c0a904cb31a45a3864a (patch)
treecdc6a7c6a83c6eea603ae296a653fb9f04945aad /src/game/Transports.cpp
parentc784110d87666579f18620a98e1e57118db4a9cf (diff)
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet). This patch guarantees NO memory leaks from QueryResult pointers. Thanks to raczman for the idea and for the helping to make this patch. --HG-- branch : trunk
Diffstat (limited to 'src/game/Transports.cpp')
-rw-r--r--src/game/Transports.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/game/Transports.cpp b/src/game/Transports.cpp
index f0efef5ee20..8e7eb82597e 100644
--- a/src/game/Transports.cpp
+++ b/src/game/Transports.cpp
@@ -33,7 +33,7 @@
void MapManager::LoadTransports()
{
- QueryResult *result = WorldDatabase.Query("SELECT entry, name, period FROM transports");
+ QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, name, period FROM transports");
uint32 count = 0;
@@ -111,7 +111,6 @@ void MapManager::LoadTransports()
//t->GetMap()->Add<GameObject>((GameObject *)t);
++count;
} while(result->NextRow());
- delete result;
sLog.outString();
sLog.outString( ">> Loaded %u transports", count );
@@ -130,8 +129,6 @@ void MapManager::LoadTransports()
sLog.outErrorDb("Transport %u '%s' have record (GUID: %u) in `gameobject`. Transports DON'T must have any records in `gameobject` or its behavior will be unpredictable/bugged.",entry,name.c_str(),guid);
}
while(result->NextRow());
-
- delete result;
}
}