diff options
author | maximius <none@none> | 2009-10-17 15:51:44 -0700 |
---|---|---|
committer | maximius <none@none> | 2009-10-17 15:51:44 -0700 |
commit | e585187b248f48b3c6e9247b49fa07c6565d65e5 (patch) | |
tree | 637c5b7ddacf41040bef4ea4f75a97da64c6a9bc /src/game/Transports.cpp | |
parent | 26b5e033ffde3d161382fc9addbfa99738379641 (diff) |
*Backed out changeset 3be01fb200a5
--HG--
branch : trunk
Diffstat (limited to 'src/game/Transports.cpp')
-rw-r--r-- | src/game/Transports.cpp | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/src/game/Transports.cpp b/src/game/Transports.cpp index d55e50986b4..25248b7b9d2 100644 --- a/src/game/Transports.cpp +++ b/src/game/Transports.cpp @@ -17,51 +17,70 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #include "Common.h" + #include "Transports.h" #include "MapManager.h" #include "ObjectMgr.h" #include "Path.h" + #include "WorldPacket.h" #include "DBCStores.h" #include "ProgressBar.h" + #include "World.h" + void MapManager::LoadTransports() { QueryResult *result = WorldDatabase.Query("SELECT entry, name, period FROM transports"); + uint32 count = 0; + if( !result ) { barGoLink bar( 1 ); bar.step(); + sLog.outString(); sLog.outString( ">> Loaded %u transports", count ); return; } + barGoLink bar( result->GetRowCount() ); + do { bar.step(); + Transport *t = new Transport; + Field *fields = result->Fetch(); + uint32 entry = fields[0].GetUInt32(); std::string name = fields[1].GetCppString(); t->m_period = fields[2].GetUInt32(); + const GameObjectInfo *goinfo = objmgr.GetGameObjectInfo(entry); + if(!goinfo) { sLog.outErrorDb("Transport ID:%u, Name: %s, will not be loaded, gameobject_template missing", entry, name.c_str()); delete t; continue; } + if(goinfo->type != GAMEOBJECT_TYPE_MO_TRANSPORT) { sLog.outErrorDb("Transport ID:%u, Name: %s, will not be loaded, gameobject_template type wrong", entry, name.c_str()); delete t; continue; } + // sLog.outString("Loading transport %d between %s, %s", entry, name.c_str(), goinfo->name); + std::set<uint32> mapsUsed; + if(!t->GenerateWaypoints(goinfo->moTransport.taxiPathId, mapsUsed)) // skip transports with empty waypoints list { @@ -69,26 +88,34 @@ void MapManager::LoadTransports() delete t; continue; } + float x, y, z, o; uint32 mapid; x = t->m_WayPoints[0].x; y = t->m_WayPoints[0].y; z = t->m_WayPoints[0].z; mapid = t->m_WayPoints[0].mapid; o = 1; + // creates the Gameobject if(!t->Create(entry, mapid, x, y, z, o, 100, 0)) { delete t; continue; } + m_Transports.insert(t); + for (std::set<uint32>::const_iterator i = mapsUsed.begin(); i != mapsUsed.end(); ++i) m_TransportsByMap[*i].insert(t); + //If we someday decide to use the grid to track transports, here: t->SetMap(MapManager::Instance().CreateMap(mapid, t, 0)); + //t->GetMap()->Add<GameObject>((GameObject *)t); ++count; } while(result->NextRow()); delete result; + sLog.outString(); sLog.outString( ">> Loaded %u transports", count ); + // check transport data DB integrity result = WorldDatabase.Query("SELECT gameobject.guid,gameobject.id,transports.name FROM gameobject,transports WHERE gameobject.id = transports.entry"); if(result) // wrong data found @@ -96,52 +123,69 @@ void MapManager::LoadTransports() do { Field *fields = result->Fetch(); + uint32 guid = fields[0].GetUInt32(); uint32 entry = fields[1].GetUInt32(); std::string name = fields[2].GetCppString(); sLog.outErrorDb("Transport %u '%s' have record (GUID: %u) in `gameobject`. Transports DON'T must have any records in `gameobject` or its behavior will be unpredictable/bugged.",entry,name.c_str(),guid); } while(result->NextRow()); + delete result; } } + Transport::Transport() : GameObject() { m_updateFlag = (UPDATEFLAG_TRANSPORT | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_ROTATION); } + bool Transport::Create(uint32 guidlow, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress, uint32 dynflags) { Relocate(x,y,z,ang); // instance id and phaseMask isn't set to values different from std. + if(!IsPositionValid()) { sLog.outError("Transport (GUID: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", guidlow,x,y); return false; } + Object::_Create(guidlow, 0, HIGHGUID_MO_TRANSPORT); + GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(guidlow); + if (!goinfo) { sLog.outErrorDb("Transport not created: entry in `gameobject_template` not found, guidlow: %u map: %u (X: %f Y: %f Z: %f) ang: %f",guidlow, mapid, x, y, z, ang); return false; } + m_goInfo = goinfo; + SetFloatValue(OBJECT_FIELD_SCALE_X, goinfo->size); + SetUInt32Value(GAMEOBJECT_FACTION, goinfo->faction); //SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags); SetUInt32Value(GAMEOBJECT_FLAGS, MAKE_PAIR32(0x28, 0x64)); SetUInt32Value(GAMEOBJECT_LEVEL, m_period); SetEntry(goinfo->id); + SetUInt32Value(GAMEOBJECT_DISPLAYID, goinfo->displayId); + SetGoState(GO_STATE_READY); SetGoType(GameobjectTypes(goinfo->type)); + SetGoAnimProgress(animprogress); if(dynflags) SetUInt32Value(GAMEOBJECT_DYNAMIC, MAKE_PAIR32(0, dynflags)); + SetName(goinfo->name); + return true; } + struct keyFrame { keyFrame(float _x, float _y, float _z, uint32 _mapid, int _actionflag, int _delay) @@ -149,6 +193,7 @@ struct keyFrame x = _x; y = _y; z = _z; mapid = _mapid; actionflag = _actionflag; delay = _delay; distFromPrev = -1; distSinceStop = -1; distUntilStop = -1; tFrom = 0; tTo = 0; } + float x; float y; float z; @@ -160,12 +205,15 @@ struct keyFrame float distFromPrev; float tFrom, tTo; }; + bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids) { TransportPath path; objmgr.GetTransportPathNodes(pathid, path); + if (path.Empty()) return false; + std::vector<keyFrame> keyFrames; int mapChange = 0; mapids.clear(); @@ -189,14 +237,17 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids) --mapChange; } } + int lastStop = -1; int firstStop = -1; + // first cell is arrived at by teleportation :S keyFrames[0].distFromPrev = 0; if (keyFrames[0].actionflag == 2) { lastStop = 0; } + // find the rest of the distances between key points for (size_t i = 1; i < keyFrames.size(); ++i) { @@ -219,6 +270,7 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids) lastStop = i; } } + float tmpDist = 0; for (size_t i = 0; i < keyFrames.size(); ++i) { @@ -229,6 +281,7 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids) tmpDist += keyFrames[j].distFromPrev; keyFrames[j].distSinceStop = tmpDist; } + for (int i = int(keyFrames.size()) - 1; i >= 0; i--) { int j = (i + (firstStop+1)) % keyFrames.size(); @@ -237,37 +290,45 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids) if (keyFrames[j].actionflag == 2) tmpDist = 0; } + for (size_t i = 0; i < keyFrames.size(); ++i) { if (keyFrames[i].distSinceStop < (30 * 30 * 0.5f)) keyFrames[i].tFrom = sqrt(2 * keyFrames[i].distSinceStop); else keyFrames[i].tFrom = ((keyFrames[i].distSinceStop - (30 * 30 * 0.5f)) / 30) + 30; + if (keyFrames[i].distUntilStop < (30 * 30 * 0.5f)) keyFrames[i].tTo = sqrt(2 * keyFrames[i].distUntilStop); else keyFrames[i].tTo = ((keyFrames[i].distUntilStop - (30 * 30 * 0.5f)) / 30) + 30; + keyFrames[i].tFrom *= 1000; keyFrames[i].tTo *= 1000; } + // for (int i = 0; i < keyFrames.size(); ++i) { // sLog.outString("%f, %f, %f, %f, %f, %f, %f", keyFrames[i].x, keyFrames[i].y, keyFrames[i].distUntilStop, keyFrames[i].distSinceStop, keyFrames[i].distFromPrev, keyFrames[i].tFrom, keyFrames[i].tTo); // } + // Now we're completely set up; we can move along the length of each waypoint at 100 ms intervals // speed = max(30, t) (remember x = 0.5s^2, and when accelerating, a = 1 unit/s^2 int t = 0; bool teleport = false; if (keyFrames[keyFrames.size() - 1].mapid != keyFrames[0].mapid) teleport = true; + WayPoint pos(keyFrames[0].mapid, keyFrames[0].x, keyFrames[0].y, keyFrames[0].z, teleport, 0); m_WayPoints[0] = pos; t += keyFrames[0].delay * 1000; + uint32 cM = keyFrames[0].mapid; for (size_t i = 0; i < keyFrames.size() - 1; ++i) { float d = 0; float tFrom = keyFrames[i].tFrom; float tTo = keyFrames[i].tTo; + // keep the generation of all these points; we use only a few now, but may need the others later if (((d < keyFrames[i + 1].distFromPrev) && (tTo > 0))) { @@ -275,23 +336,27 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids) { tFrom += 100; tTo -= 100; + if (d > 0) { float newX, newY, newZ; newX = keyFrames[i].x + (keyFrames[i + 1].x - keyFrames[i].x) * d / keyFrames[i + 1].distFromPrev; newY = keyFrames[i].y + (keyFrames[i + 1].y - keyFrames[i].y) * d / keyFrames[i + 1].distFromPrev; newZ = keyFrames[i].z + (keyFrames[i + 1].z - keyFrames[i].z) * d / keyFrames[i + 1].distFromPrev; + bool teleport = false; if (keyFrames[i].mapid != cM) { teleport = true; cM = keyFrames[i].mapid; } + // sLog.outString("T: %d, D: %f, x: %f, y: %f, z: %f", t, d, newX, newY, newZ); WayPoint pos(keyFrames[i].mapid, newX, newY, newZ, teleport, i); if (teleport) m_WayPoints[t] = pos; } + if (tFrom < tTo) // caught in tFrom dock's "gravitational pull" { if (tFrom <= 30000) @@ -320,17 +385,21 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids) } t -= 100; } + if (keyFrames[i + 1].tFrom > keyFrames[i + 1].tTo) t += 100 - ((long)keyFrames[i + 1].tTo % 100); else t += (long)keyFrames[i + 1].tTo % 100; + bool teleport = false; if ((keyFrames[i + 1].actionflag == 1) || (keyFrames[i + 1].mapid != keyFrames[i].mapid)) { teleport = true; cM = keyFrames[i + 1].mapid; } + WayPoint pos(keyFrames[i + 1].mapid, keyFrames[i + 1].x, keyFrames[i + 1].y, keyFrames[i + 1].z, teleport, i); + // sLog.outString("T: %d, x: %f, y: %f, z: %f, t:%d", t, pos.x, pos.y, pos.z, teleport); /* if(keyFrames[i+1].delay > 5) @@ -338,18 +407,25 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids) */ //if (teleport) m_WayPoints[t] = pos; + t += keyFrames[i + 1].delay * 1000; // sLog.outString("------"); } + uint32 timer = t; + // sLog.outDetail(" Generated %lu waypoints, total time %u.", (unsigned long)m_WayPoints.size(), timer); + m_curr = m_WayPoints.begin(); m_curr = GetNextWayPoint(); m_next = GetNextWayPoint(); m_pathTime = timer; + m_nextNodeTime = m_curr->first; + return true; } + Transport::WayPointMap::const_iterator Transport::GetNextWayPoint() { WayPointMap::const_iterator iter = m_curr; @@ -358,64 +434,77 @@ Transport::WayPointMap::const_iterator Transport::GetNextWayPoint() iter = m_WayPoints.begin(); return iter; } + void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z) { Map const* oldMap = GetMap(); Relocate(x, y, z); + for(PlayerSet::const_iterator itr = m_passengers.begin(); itr != m_passengers.end();) { Player *plr = *itr; ++itr; + if (plr->isDead() && !plr->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) { plr->ResurrectPlayer(1.0); } plr->TeleportTo(newMapid, x, y, z, GetOrientation(), TELE_TO_NOT_LEAVE_TRANSPORT); + //WorldPacket data(SMSG_811, 4); //data << uint32(0); //plr->GetSession()->SendPacket(&data); } + //we need to create and save new Map object with 'newMapid' because if not done -> lead to invalid Map object reference... //player far teleport would try to create same instance, but we need it NOW for transport... //correct me if I'm wrong O.o //yes, you're right + ResetMap(); Map * newMap = MapManager::Instance().CreateMap(newMapid, this, 0); SetMap(newMap); assert (GetMap()); + if(oldMap != newMap) { UpdateForMap(oldMap); UpdateForMap(newMap); } } + bool Transport::AddPassenger(Player* passenger) { if(m_passengers.insert(passenger).second) sLog.outDetail("Player %s boarded transport %s.", passenger->GetName(), GetName()); return true; } + bool Transport::RemovePassenger(Player* passenger) { if (m_passengers.erase(passenger)) sLog.outDetail("Player %s removed from transport %s.", passenger->GetName(), GetName()); return true; } + void Transport::CheckForEvent(uint32 entry, uint32 wp_id) { uint32 key = entry*100+wp_id; if(objmgr.TransportEventMap.find(key) != objmgr.TransportEventMap.end()) GetMap()->ScriptsStart(sEventScripts, objmgr.TransportEventMap[key], this, NULL); } + void Transport::Update(uint32 /*p_time*/) { if (m_WayPoints.size() <= 1) return; + m_timer = getMSTime() % m_period; while (((m_timer - m_curr->first) % m_pathTime) > ((m_next->first - m_curr->first) % m_pathTime)) { m_curr = GetNextWayPoint(); m_next = GetNextWayPoint(); + // first check help in case client-server transport coordinates de-synchronization if (m_curr->second.mapid != GetMapId() || m_curr->second.teleport) { @@ -454,20 +543,26 @@ void Transport::Update(uint32 /*p_time*/) //(*it2)->SetPosition( m_curr->second.x + (*it2)->GetTransOffsetX(), m_curr->second.y + (*it2)->GetTransOffsetY(), m_curr->second.z + (*it2)->GetTransOffsetZ(), (*it2)->GetTransOffsetO() ); } */ + m_nextNodeTime = m_curr->first; + if (m_curr == m_WayPoints.begin() && (sLog.getLogFilter() & LOG_FILTER_TRANSPORT_MOVES)==0) sLog.outDetail(" ************ BEGIN ************** %s", this->m_name.c_str()); + if ((sLog.getLogFilter() & LOG_FILTER_TRANSPORT_MOVES)==0) sLog.outDetail("%s moved to %d %f %f %f %d", this->m_name.c_str(), m_curr->second.id, m_curr->second.x, m_curr->second.y, m_curr->second.z, m_curr->second.mapid); + //Transport Event System CheckForEvent(this->GetEntry(), m_curr->second.id); } } + void Transport::UpdateForMap(Map const* targetMap) { Map::PlayerList const& pl = targetMap->GetPlayers(); if(pl.isEmpty()) return; + if(GetMapId()==targetMap->GetId()) { for(Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr) @@ -488,6 +583,7 @@ void Transport::UpdateForMap(Map const* targetMap) BuildOutOfRangeUpdateBlock(&transData); WorldPacket out_packet; transData.BuildPacket(&out_packet); + for(Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr) if(this != itr->getSource()->GetTransport()) itr->getSource()->SendDirectMessage(&out_packet); |