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authorQAston <none@none>2009-03-10 19:41:58 +0100
committerQAston <none@none>2009-03-10 19:41:58 +0100
commite376e2c940ecfa4e54c82abf1bd51e243e496385 (patch)
treea34227e8bcec3119f3cbfb14c899ac90cb1b984e /src/game/Unit.cpp
parent43d8fe63948b5ef7bb17e5bda683734365ad2776 (diff)
*Fix possible bug with sending healing and damage bonuses to client.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index df94f19f9c7..8e2e6dba243 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -3782,7 +3782,7 @@ bool Unit::AddAura(Aura *Aur)
bool stackModified=false;
// passive and persistent auras can stack with themselves any number of times
- if (!Aur->IsPassive() && !Aur->IsPersistent() Aur->GeId()!=44413)
+ if (!Aur->IsPassive() && !Aur->IsPersistent() && Aur->GetId()!=44413)
{
for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair);)
{