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authormegamage <none@none>2009-05-14 16:50:47 -0500
committermegamage <none@none>2009-05-14 16:50:47 -0500
commit047cc95388a67d5f33cb86082bbef03f654acec1 (patch)
tree90547d4892aa217a58408b3353fe943dcc51bb7b /src/game/Unit.cpp
parent811eee356ddd3c0b486a828b39822daffd8ac97e (diff)
*Add some distance check functions. By VladimirMangos.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 2c1c50c20ae..e176405d043 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -3562,7 +3562,7 @@ Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
return NULL;
}
-bool Unit::isInFront(Unit const* target, float distance, float arc) const
+bool Unit::isInFrontInMap(Unit const* target, float distance, float arc) const
{
return IsWithinDistInMap(target, distance) && HasInArc( arc, target );
}
@@ -3572,7 +3572,7 @@ void Unit::SetInFront(Unit const* target)
SetOrientation(GetAngle(target));
}
-bool Unit::isInBack(Unit const* target, float distance, float arc) const
+bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const
{
return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
}