diff options
| author | QAston <none@none> | 2009-05-21 20:02:22 +0200 |
|---|---|---|
| committer | QAston <none@none> | 2009-05-21 20:02:22 +0200 |
| commit | 1403419164d2ba39165059dd5b5fec55638f94b8 (patch) | |
| tree | cf2628129183cb5e10ac1325822f863ff627640d /src/game/Unit.cpp | |
| parent | d846ae72aecebe5a17685119b02fab4e0a6eece4 (diff) | |
*Fix reckonging
*fix Sword and Board
*Fix Vigilance
*Rollback sw:death fix.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
| -rw-r--r-- | src/game/Unit.cpp | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 12b588e53a7..f6fb9d73f2d 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -4567,15 +4567,15 @@ void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SendSpellNonMeleeDamageLog(&log); } -void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell) +void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell, SpellEntry const * procAura) { // Not much to do if no flags are set. if (procAttacker) - ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount); + ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount, procAura); // Now go on with a victim's events'n'auras // Not much to do if no flags are set or there is no victim if(pVictim && pVictim->isAlive() && procVictim) - pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount); + pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount, procAura); } void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo) @@ -7013,6 +7013,11 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig case SPELLFAMILY_WARRIOR: if (auraSpellInfo->Id == 50421) // Scent of Blood trigger_spell_id = 50422; + // Sword and Board + else if (trigger_spell_id == 50227) + // remove cooldown of Shield Slam + if (GetTypeId()==TYPEID_PLAYER) + ((Player*)this)->RemoveCategoryCooldown(1209); break; case SPELLFAMILY_WARLOCK: { @@ -11926,7 +11931,7 @@ uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missC return procEx; } -void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage ) +void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage , SpellEntry const * procAura) { // For melee/ranged based attack need update skills and set some Aura states if (procFlag & MELEE_BASED_TRIGGER_MASK) @@ -11998,6 +12003,9 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag // Fill procTriggered list for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr) { + // Do not allow auras to proc from effect of itself + if (procAura && procAura->Id == itr->first) + continue; ProcTriggeredData triggerData(itr->second); if(!IsTriggeredAtSpellProcEvent(pTarget, triggerData.aura, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), triggerData.spellProcEvent)) continue; |
