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authorn0n4m3 <none@none>2009-12-20 06:00:39 +0100
committern0n4m3 <none@none>2009-12-20 06:00:39 +0100
commit18d5940f5cdc50bd9138a8f2b9393a91582587cc (patch)
treed0ba4b195286da22b8e4cac779b60ad1525ef05c /src/game/Unit.cpp
parent5c9bd7ecd90b04f563dc8cea23b89a8d333e56b8 (diff)
parenta21f0da24fe99becc06eb2a08016d7acb4d82027 (diff)
merge
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 718fbae1e4d..bc36ca8aaf4 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -10278,6 +10278,11 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
TakenTotalMod *= (HealingWay->GetAmount() + 100.0f) / 100.0f;
}
+ // Tenacity increase healing % taken
+ if (AuraEffect const* Tenacity = pVictim->GetAuraEffect(58549, 0))
+ TakenTotalMod *= (Tenacity->GetAmount() + 100.0f) / 100.0f;
+
+
// Healing taken percent
float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
if (minval)