aboutsummaryrefslogtreecommitdiff
path: root/src/game/Unit.cpp
diff options
context:
space:
mode:
authormaximius <none@none>2009-09-17 01:07:22 -0700
committermaximius <none@none>2009-09-17 01:07:22 -0700
commit1be0e825ce36c72209242e6b14dc86e3a7e972a7 (patch)
tree711bebaaaeae72018d8280e04fa35491a22558e7 /src/game/Unit.cpp
parentf7601aa00e7a46af677bde607f1078a98fd127e6 (diff)
*Backed out changeset f2d288ace33d
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index f3371a1ebb4..6424d918983 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -10529,8 +10529,8 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
if(GetTypeId() != TYPEID_PLAYER)
{
// Set home position at place of engaging combat for escorted creatures
- //if(((Creature*)this)->IsAIEnabled)
- //if (((Creature *)this)->AI()->IsEscorted())
+ if(((Creature*)this)->IsAIEnabled)
+ if (((Creature *)this)->AI()->IsEscorted())
((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
if(enemy)
{