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authormaximius <none@none>2009-11-03 22:28:04 -0800
committermaximius <none@none>2009-11-03 22:28:04 -0800
commit1d7f2fc243b39c2f4c1dac247c9fa2034ba7169f (patch)
treee3d8b75e330f219495c32e120823465bc54f07b7 /src/game/Unit.cpp
parent1eaf0396b2ce3ab171f982f0115d2317d67ffa7e (diff)
*Update WorldSession::HandleMovementOpcodes with some new information on how vehicles behave, and do a little bit of cleanup.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 299e740c4be..55e76b7c7f1 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -15169,7 +15169,6 @@ void Unit::OutDebugInfo() const
sLog.outString("On vehicle %u.", GetVehicleBase()->GetEntry());
}
-// MrSmite 09-05-2009 PetAI_v1.0
void CharmInfo::SetIsCommandAttack(bool val)
{
m_isCommandAttack = val;