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authorQAston <none@none>2010-02-24 21:38:51 +0100
committerQAston <none@none>2010-02-24 21:38:51 +0100
commit1e7f50b3f60006c121b4523a06fd8f1bf4445cdf (patch)
tree9fa786a5f00ba83a9f869e7f834fb3ea94680c94 /src/game/Unit.cpp
parentaea3151d7be2ac8aa192d2656f8d7eec08799891 (diff)
*Shadow Mark target requirement - by PrinceCreed
*Spiritual attunemennt heal amount fix - by beberlescaraber --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 1411b62b8f1..04f2081915e 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -6752,7 +6752,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
return false;
// heal amount
- basepoints0 = triggerAmount*damage/100;
+ basepoints0 = triggerAmount*(std::min(damage,GetMaxHealth() - GetHealth()))/100;
target = this;
if(basepoints0)