diff options
author | megamage <none@none> | 2008-12-02 16:34:00 -0600 |
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committer | megamage <none@none> | 2008-12-02 16:34:00 -0600 |
commit | 1fd4c1dee2f7579aeeeaf7e9e9c6ed8f5555824b (patch) | |
tree | 6ace0625c51f5bd868158fe11f72525c9a07bd16 /src/game/Unit.cpp | |
parent | 724b627f49ed516ce833e00f6c84cf205bd1636c (diff) |
*Try to fix the bug about contested pvp.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index d6a2c64013a..6dc5e6201a5 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -9768,7 +9768,7 @@ void Unit::CombatStart(Unit* target) target->SetInCombatWith(this); } - if(Player* attackedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself()) + if(Player* attackedPlayer = target->GetCharmerOrOwnerPlayerOrPlayerItself()) SetContestedPvP(attackedPlayer); } @@ -12363,7 +12363,7 @@ void Unit::SetContestedPvP(Player *attackedPlayer) player->addUnitState(UNIT_STAT_ATTACK_PLAYER); player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP); // call MoveInLineOfSight for nearby contested guards - SetVisibility(GetVisibility()); + player->SetVisibility(GetVisibility()); } if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER)) { |