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authormegamage <none@none>2008-12-19 10:03:00 -0600
committermegamage <none@none>2008-12-19 10:03:00 -0600
commit2027e1918c2166371245fc4acd74a4c2567d2737 (patch)
treef825d5e327214e1843a27a6e2bd205acc9fbf165 /src/game/Unit.cpp
parentc27ef3542b8c3bc89c2b20be5b886a8036b46709 (diff)
*Try to fix the bug that some -AP spells increase players' AP.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 0e820073dfd..11cc5b73899 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -10502,7 +10502,7 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde
spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK)
//there are many more: slow speed, -healing pct
//value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
- value = int32(value * getLevel() / (spellProto->spellLevel ? spellProto->spellLevel : 1));
+ value = int32(value * (int32)getLevel() / (int32)(spellProto->spellLevel ? spellProto->spellLevel : 1));
return value;
}