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authormegamage <none@none>2009-01-10 11:30:45 -0600
committermegamage <none@none>2009-01-10 11:30:45 -0600
commit218f4c4c4b6cf3a91ad696d08d09085f480ccea8 (patch)
treed59defa4b0016b3d1bff81e8a3072177a7ab96a2 /src/game/Unit.cpp
parent1ffb1cef3344206dfea149cb78146c30449d51c2 (diff)
*Update to Mangos 7063.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp296
1 files changed, 235 insertions, 61 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 535465d52d2..5a69f29a927 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -1741,87 +1741,235 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
int32 RemainingDamage = damage - *resist;
+ // Get unit state (need for some absorb check)
+ uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS);
+ // Need remove expired auras after
+ bool existExpired = false;
// absorb without mana cost
- int32 reflectDamage = 0;
- Aura* reflectAura = NULL;
AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
- for(AuraList::const_iterator i = vSchoolAbsorb.begin(), next; i != vSchoolAbsorb.end() && RemainingDamage > 0; i = next)
+ for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
{
- next = i; ++next;
-
- if (((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
+ Modifier* mod = (*i)->GetModifier();
+ if (!(mod->m_miscvalue & schoolMask))
continue;
- // Cheat Death
- if((*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_ROGUE && (*i)->GetSpellProto()->SpellIconID == 2109)
+ SpellEntry const* spellProto = (*i)->GetSpellProto();
+
+ // Max Amount can be absorbed by this aura
+ int32 currentAbsorb = mod->m_amount;
+
+ // Found empty aura (umpossible but..)
+ if (currentAbsorb <=0)
{
- if (((Player*)pVictim)->HasSpellCooldown(31231))
- continue;
- if (pVictim->GetHealth() <= RemainingDamage)
+ existExpired = true;
+ continue;
+ }
+ // Handle custom absorb auras
+ // TODO: try find better way
+ switch(spellProto->SpellFamilyName)
+ {
+ case SPELLFAMILY_GENERIC:
{
- int32 chance = (*i)->GetModifier()->m_amount;
- if (roll_chance_i(chance))
+ // Astral Shift
+ if (spellProto->SpellIconID == 3066)
{
- pVictim->CastSpell(pVictim,31231,true);
- ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
-
- // with health > 10% lost health until health==10%, in other case no losses
- uint32 health10 = pVictim->GetMaxHealth()/10;
- RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
+ //reduces all damage taken while stun, fear or silence
+ if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ }
+ // Nerves of Steel
+ if (spellProto->SpellIconID == 2115)
+ {
+ // while affected by Stun and Fear
+ if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING))
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ }
+ // Spell Deflection
+ if (spellProto->SpellIconID == 3006)
+ {
+ // You have a chance equal to your Parry chance
+ if (damagetype == DIRECT_DAMAGE && // Only for direct damage
+ roll_chance_f(pVictim->GetUnitParryChance())) // Roll chance
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ }
+ // Reflective Shield (Lady Malande boss)
+ if (spellProto->Id == 41475)
+ {
+ int32 reflectDamage = 0;
+ if(RemainingDamage < currentAbsorb)
+ reflectDamage = RemainingDamage / 2;
+ else
+ reflectDamage = currentAbsorb / 2;
+ pVictim->CastCustomSpell(this, 33619, &reflectDamage, NULL, NULL, true, NULL, *i);
+ break;
}
+ if (spellProto->Id == 39228 || // Argussian Compass
+ spellProto->Id == 60218) // Essence of Gossamer
+ {
+ // Max absorb stored in 1 dummy effect
+ if (spellProto->EffectBasePoints[1] < currentAbsorb)
+ currentAbsorb = spellProto->EffectBasePoints[1];
+ break;
+ }
+ break;
}
- continue;
- }
-
- int32 currentAbsorb;
-
- // Reflective Shield
- if ((pVictim != this) && (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST && (*i)->GetSpellProto()->SpellFamilyFlags == 0x1)
- {
- if(Unit* caster = (*i)->GetCaster())
+ case SPELLFAMILY_DRUID:
{
- AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_DUMMY);
- for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
+ // Primal Tenacity
+ if (spellProto->SpellIconID == 2253)
{
- switch((*k)->GetModifier()->m_miscvalue)
+ //reduces all damage taken while Stunned
+ if (unitflag & UNIT_FLAG_STUNNED)
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ }
+ break;
+ }
+ case SPELLFAMILY_ROGUE:
+ {
+ // Cheat Death
+ if(spellProto->SpellIconID == 2109)
+ {
+ if (pVictim->GetTypeId()==TYPEID_PLAYER && // Only players
+ pVictim->GetHealth() <= RemainingDamage && // Only if damage kill
+ !((Player*)pVictim)->HasSpellCooldown(31231) && // Only if no cooldown
+ roll_chance_i(currentAbsorb)) // Only if roll
{
- case 5065: // Rank 1
- case 5064: // Rank 2
- case 5063: // Rank 3
- {
- if(RemainingDamage >= (*i)->GetModifier()->m_amount)
- reflectDamage = (*i)->GetModifier()->m_amount * (*k)->GetModifier()->m_amount/100;
- else
- reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
- reflectAura = *i;
-
- } break;
- default: break;
+ pVictim->CastSpell(pVictim,31231,true);
+ ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
+ // with health > 10% lost health until health==10%, in other case no losses
+ uint32 health10 = pVictim->GetMaxHealth()/10;
+ RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
}
-
- if(reflectDamage)
+ continue;
+ }
+ break;
+ }
+ case SPELLFAMILY_PRIEST:
+ {
+ // Reflective Shield
+ if (spellProto->SpellFamilyFlags == 0x1)
+ {
+ if (pVictim == this)
+ break;
+ Unit* caster = (*i)->GetCaster();
+ if (!caster)
break;
+ int32 reflectDamage = 0;
+ AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_DUMMY);
+ for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
+ {
+ switch((*k)->GetModifier()->m_miscvalue)
+ {
+ case 5065: // Rank 1
+ case 5064: // Rank 2
+ case 5063: // Rank 3
+ {
+ if(RemainingDamage >= currentAbsorb)
+ reflectDamage = (*k)->GetModifier()->m_amount * currentAbsorb/100;
+ else
+ reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
+ } break;
+ default: break;
+ }
+ if (reflectDamage)
+ {
+ pVictim->CastCustomSpell(this, 33619, &reflectDamage, NULL, NULL, true, NULL, *i);
+ break;
+ }
+ }
+ break;
}
+ break;
+ }
+ case SPELLFAMILY_SHAMAN:
+ {
+ // Astral Shift
+ if (spellProto->SpellIconID == 3066)
+ {
+ //reduces all damage taken while stun, fear or silence
+ if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ }
+ break;
+ }
+ case SPELLFAMILY_DEATHKNIGHT:
+ {
+ // Shadow of Death
+ if (spellProto->SpellIconID == 1958)
+ {
+ // TODO: absorb only while transform
+ continue;
+ }
+ // Anti-Magic Shell (on self)
+ if (spellProto->Id == 48707)
+ {
+ // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
+ // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
+ int32 absorbed = RemainingDamage * currentAbsorb / 100;
+ int32 regen = absorbed * 2 / 10;
+ pVictim->CastCustomSpell(pVictim, 49088, &regen, 0, 0, true, 0, *i);
+ RemainingDamage -= absorbed;
+ continue;
+ }
+ // Anti-Magic Shell (on single party/raid member)
+ if (spellProto->Id == 50462)
+ {
+ RemainingDamage -= RemainingDamage * currentAbsorb / 100;
+ continue;
+ }
+ // Anti-Magic Zone
+ if (spellProto->Id == 50461)
+ {
+ Unit* caster = (*i)->GetCaster();
+ if (!caster)
+ continue;
+ int32 absorbed = RemainingDamage * currentAbsorb / 100;
+ int32 canabsorb = caster->GetHealth();
+ if (canabsorb < absorbed)
+ absorbed = canabsorb;
+ DealDamage(caster, absorbed, NULL, damagetype, schoolMask, 0, false);
+ RemainingDamage -= absorbed;
+ continue;
+ }
+ break;
}
+ default:
+ break;
}
- if (RemainingDamage >= (*i)->GetModifier()->m_amount)
- {
- currentAbsorb = (*i)->GetModifier()->m_amount;
- pVictim->RemoveAurasDueToSpell((*i)->GetId());
- next = vSchoolAbsorb.begin();
- }
- else
- {
+ // currentAbsorb - damage can be absorbed by shield
+ // If need absorb less damage
+ if (RemainingDamage < currentAbsorb)
currentAbsorb = RemainingDamage;
- (*i)->GetModifier()->m_amount -= RemainingDamage;
- }
RemainingDamage -= currentAbsorb;
+
+ // Reduce shield amount
+ mod->m_amount-=currentAbsorb;
+ // Need remove it later
+ if (mod->m_amount<=0)
+ existExpired = true;
+ }
+
+ // Remove all expired absorb auras
+ if (existExpired)
+ {
+ for(AuraList::const_iterator i = vSchoolAbsorb.begin(), next; i != vSchoolAbsorb.end();)
+ {
+ if ((*i)->GetModifier()->m_amount<=0)
+ {
+ pVictim->RemoveAurasDueToSpell((*i)->GetId());
+ i = vSchoolAbsorb.begin();
+ }
+ else
+ ++i;
+ }
}
- // do not cast spells while looping auras; auras can get invalid otherwise
- if (reflectDamage)
- pVictim->CastCustomSpell(this, 33619, &reflectDamage, NULL, NULL, true, NULL, reflectAura);
// absorb by mana cost
AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
@@ -5001,6 +5149,13 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
pVictim->CastCustomSpell(pVictim,34919,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
return true; // no hidden cooldown
}
+ // Divine Aegis
+ if (dummySpell->SpellIconID == 2820)
+ {
+ basepoints0 = damage * triggeredByAura->GetModifier()->m_amount/100;
+ triggered_spell_id = 47753;
+ break;
+ }
switch(dummySpell->Id)
{
// Vampiric Embrace
@@ -6305,6 +6460,16 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
}
break;
}
+ // Astral Shift
+ case 52179:
+ {
+ if(!procSpell)
+ return false;
+ // Need stun, fear or silence mechanic
+ if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_SILENCE)|(1<<MECHANIC_STUN)|(1<<MECHANIC_FEAR))))
+ return false;
+ break;
+ }
// Burning Determination
case 54748:
{
@@ -6341,7 +6506,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
return true;
}
-bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
+bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
{
int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
@@ -6408,6 +6573,16 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura *triggeredByAur
case 5497: // Improved Mana Gems (Serpent-Coil Braid)
triggered_spell_id = 37445; // Mana Surge
break;
+ case 8152: // Serendipity
+ {
+ // if heal your target over maximum health
+ if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
+ return false;
+ int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
+ int32 basepoints0 = cost * triggeredByAura->GetModifier()->m_amount/100;
+ CastCustomSpell(this, 47762, &basepoints0, 0, 0, true, 0, triggeredByAura);
+ return true;
+ }
}
// not processed
@@ -9973,7 +10148,6 @@ bool InitTriggerAuraData()
isTriggerAura[i]=false;
isNonTriggerAura[i] = false;
}
- isTriggerAura[SPELL_AURA_PERIODIC_DAMAGE] = true;
isTriggerAura[SPELL_AURA_DUMMY] = true;
isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
@@ -10209,7 +10383,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
{
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- if (!HandleOverrideClassScriptAuraProc(pTarget, triggeredByAura, procSpell, cooldown))
+ if (!HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
continue;
break;
}