diff options
author | megamage <none@none> | 2009-03-05 13:09:51 -0600 |
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committer | megamage <none@none> | 2009-03-05 13:09:51 -0600 |
commit | 21f35e15d90616831150f0d8a5100b5449df8437 (patch) | |
tree | 6fbcc1a70e29f66463c82099bed8c8b449e95a3b /src/game/Unit.cpp | |
parent | b7ec91f72d640bb694b82b0adafaa66935174d42 (diff) |
*Do not calculate level-based spell damage twice. This fixed the bug that some +ap buff give mobs too high damage.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 46ee967b466..bb0229aeef5 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -10613,7 +10613,7 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde } } - if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel && + if(!basePointsPerLevel && (spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel) && spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE && spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK) //there are many more: slow speed, -healing pct |