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authormaximius <none@none>2009-11-21 19:16:57 -0800
committermaximius <none@none>2009-11-21 19:16:57 -0800
commit2b8e315218a1b423bad2c3525f63f75aa7fd2f95 (patch)
treea25711c571a04158e10c12fd9c4010c1abdb4d21 /src/game/Unit.cpp
parentc767576d929dff04ea3f2d59624a612cc6fb934c (diff)
*Runic Power and Rage should have a lower limit for regeneration, not an upper limit. Closes #294, thanks MetaphysicalDrama
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 8a2683b5d61..6170f2a04fa 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -6281,7 +6281,6 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
target = this;
basepoints0 = triggerAmount;
basepoints1 = triggerAmount;
- //
break;
}
// Sacred Shield