diff options
author | maximius <none@none> | 2009-11-21 19:16:57 -0800 |
---|---|---|
committer | maximius <none@none> | 2009-11-21 19:16:57 -0800 |
commit | 2b8e315218a1b423bad2c3525f63f75aa7fd2f95 (patch) | |
tree | a25711c571a04158e10c12fd9c4010c1abdb4d21 /src/game/Unit.cpp | |
parent | c767576d929dff04ea3f2d59624a612cc6fb934c (diff) |
*Runic Power and Rage should have a lower limit for regeneration, not an upper limit. Closes #294, thanks MetaphysicalDrama
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 8a2683b5d61..6170f2a04fa 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -6281,7 +6281,6 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger target = this; basepoints0 = triggerAmount; basepoints1 = triggerAmount; - // break; } // Sacred Shield |