aboutsummaryrefslogtreecommitdiff
path: root/src/game/Unit.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2008-12-03 19:42:06 -0600
committermegamage <none@none>2008-12-03 19:42:06 -0600
commit2d1905c887ba9eaa139dd450a484ed53868ec627 (patch)
treebde7275952c11db6e2fa69e0b302b5dce0b65386 /src/game/Unit.cpp
parent48ca955bd36d33ea12cfd24a61730a6ae61ffc86 (diff)
*Add new immune type: IMMUNITY_ID. This is usually done using dummy auras.
*Let cloak of shadows immunes to flare. --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 771d6b30ae3..d43527d0f0b 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -9407,6 +9407,15 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
}
}
+ SpellImmuneList const& idList = m_spellImmune[IMMUNITY_ID];
+ for(SpellImmuneList::const_iterator itr = idList.begin(); itr != idList.end(); ++itr)
+ {
+ if(itr->type == spellInfo->Id)
+ {
+ return true;
+ }
+ }
+
return false;
}