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authorSpp <none@none>2010-04-07 19:13:19 +0200
committerSpp <none@none>2010-04-07 19:13:19 +0200
commit2e127f7a30706dc1d40c65de22ff02851732da24 (patch)
tree91f7e8033e9296fdd8dbb2d5a761c9980cc36f18 /src/game/Unit.cpp
parent182e9a20b107c0d824e8a0bd1cf8f7eceb2b4ce5 (diff)
Code style (game + scripts only):
"while(" --> "while (" --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 3e7d9b8983b..017f941ffd2 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -3143,7 +3143,7 @@ uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target)
void Unit::_DeleteRemovedAuras()
{
- while(!m_removedAuras.empty())
+ while (!m_removedAuras.empty())
{
delete m_removedAuras.front();
m_removedAuras.pop_front();
@@ -4366,7 +4366,7 @@ AuraEffect * Unit::GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster)
AuraEffect * Unit::GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, uint64 caster) const
{
uint32 rankSpell = spellmgr.GetFirstSpellInChain(spellId);
- while(true)
+ while (true)
{
if (AuraEffect * aurEff = GetAuraEffect(rankSpell, effIndex, caster))
return aurEff;
@@ -4429,7 +4429,7 @@ Aura * Unit::GetAura(uint32 spellId, uint64 casterGUID, uint8 reqEffMask) const
AuraApplication * Unit::GetAuraApplicationOfRankedSpel(uint32 spellId, uint64 casterGUID, uint8 reqEffMask, AuraApplication * except) const
{
uint32 rankSpell = spellmgr.GetFirstSpellInChain(spellId);
- while(true)
+ while (true)
{
if (AuraApplication * aurApp = GetAuraApplication(rankSpell, casterGUID, reqEffMask, except))
return aurApp;
@@ -4750,7 +4750,7 @@ void Unit::RemoveDynObject(uint32 spellid)
void Unit::RemoveAllDynObjects()
{
- while(!m_dynObjGUIDs.empty())
+ while (!m_dynObjGUIDs.empty())
{
DynamicObject* dynObj = GetMap()->GetDynamicObject(*m_dynObjGUIDs.begin());
if(dynObj)
@@ -13933,7 +13933,7 @@ void Unit::SetDisplayId(uint32 modelId)
void Unit::ClearComboPointHolders()
{
- while(!m_ComboPointHolders.empty())
+ while (!m_ComboPointHolders.empty())
{
uint32 lowguid = *m_ComboPointHolders.begin();