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authormegamage <none@none>2009-08-12 20:54:27 -0500
committermegamage <none@none>2009-08-12 20:54:27 -0500
commit2e1b5a41b76af3fd1fbe150e5ea2a57921ee7150 (patch)
tree02558a4a3dbae4bc6b4ccc4db0f312b59c9eb100 /src/game/Unit.cpp
parentfe3e3be3a7e5015a9d28e36a19c99dea442693ac (diff)
[8354] Update kill credit for normal creature entry including heroic case. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 364fa8a741f..2fb789fca16 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -663,9 +663,10 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if(cInfo && cInfo->lootid)
pVictim->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
- // some critters required for quests
+ // some critters required for quests (need normal entry instead possible heroic in any cases)
if(GetTypeId() == TYPEID_PLAYER)
- ((Player*)this)->KilledMonster(cInfo ,pVictim->GetGUID());
+ if(CreatureInfo const* normalInfo = objmgr.GetCreatureTemplate(pVictim->GetEntry()))
+ ((Player*)this)->KilledMonster(normalInfo,pVictim->GetGUID());
}
else
pVictim->ModifyHealth(- (int32)damage);