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authormegamage <none@none>2009-02-03 15:05:04 -0600
committermegamage <none@none>2009-02-03 15:05:04 -0600
commit3b8bce566ec9d3e56e35ebc3c3a0e9136faabdc6 (patch)
treed6c99472398f57257198200f1599952d000619bf /src/game/Unit.cpp
parent7fdb40ec5cfe99ad97d8c0768538d7a7b60016d8 (diff)
parent516cb0c6da103f2e5297beab80a19dfc88ffb4af (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp88
1 files changed, 60 insertions, 28 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 0c79a7d2bd3..a576abc0360 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -1267,21 +1267,8 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
// Calculate absorb resist
if(damage > 0)
{
- // lookup absorb/resist ignore auras on caster for spell
- bool ignore = false;
- Unit::AuraList const& ignoreAbsorb = GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL);
- for(Unit::AuraList::const_iterator i = ignoreAbsorb.begin(); i != ignoreAbsorb.end(); ++i)
- if ((*i)->isAffectedOnSpell(spellInfo))
- {
- ignore = true;
- break;
- }
-
- if (!ignore)
- {
- CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist);
- damage-= damageInfo->absorb + damageInfo->resist;
- }
+ CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist, spellInfo);
+ damage-= damageInfo->absorb + damageInfo->resist;
}
else
damage = 0;
@@ -1293,15 +1280,15 @@ int32 Unit::GetIgnoredArmorMultiplier(SpellEntry const *spellInfo, WeaponAttackT
if (GetTypeId() != TYPEID_PLAYER)
return 0;
//check if spell uses weapon
- if (spellInfo && spellInfo->EquippedItemClass!=ITEM_CLASS_WEAPON)
+ if (!spellInfo || spellInfo->EquippedItemClass!=ITEM_CLASS_WEAPON)
return 0;
Item *item = NULL;
if(attackType == BASE_ATTACK)
- item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
+ item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
else if (attackType == OFF_ATTACK)
- item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
+ item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
else if (attackType == RANGED_ATTACK)
- item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
+ item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
if (!item)
return 0;
@@ -1657,7 +1644,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
{
for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
- ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i), pVictim, damageInfo->attackType);
+ ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0,i), pVictim, damageInfo->attackType);
}
// victim's damage shield
@@ -1722,6 +1709,21 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt
if(Player *modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor);
+ AuraList const& ResIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
+ for(AuraList::const_iterator j = ResIgnoreAurasAb.begin();j != ResIgnoreAurasAb.end(); ++j)
+ {
+ if( (*j)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL
+ && (*j)->isAffectedOnSpell(spellInfo))
+ armor= float(armor) * (float(100-(*j)->GetModifier()->m_amount)/100.0f);
+ }
+
+ AuraList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
+ for(AuraList::const_iterator j = ResIgnoreAuras.begin();j != ResIgnoreAuras.end(); ++j)
+ {
+ if( (*j)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
+ armor= float(armor) * (float(100-(*j)->GetModifier()->m_amount)/100.0f);
+ }
+
// Apply Player CR_ARMOR_PENETRATION rating
if (GetTypeId()==TYPEID_PLAYER)
armor *= 1.0f - ((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f;
@@ -1744,7 +1746,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt
return (newdamage > 1) ? newdamage : 1;
}
-void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist)
+void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellEntry const *spellInfo)
{
if(!pVictim || !pVictim->isAlive() || !damage)
return;
@@ -1780,6 +1782,21 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
*resist += uint32(damage * m / 4);
if(*resist > damage)
*resist = damage;
+
+ AuraList const& ResIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
+ for(AuraList::const_iterator j = ResIgnoreAurasAb.begin();j != ResIgnoreAurasAb.end(); ++j)
+ {
+ if( (*j)->GetModifier()->m_miscvalue & schoolMask
+ && (*j)->isAffectedOnSpell(spellInfo))
+ *resist= float(*resist) * (float(100-(*j)->GetModifier()->m_amount)/100.0f);
+ }
+
+ AuraList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
+ for(AuraList::const_iterator j = ResIgnoreAuras.begin();j != ResIgnoreAuras.end(); ++j)
+ {
+ if( (*j)->GetModifier()->m_miscvalue & schoolMask)
+ *resist= float(*resist) * (float(100-(*j)->GetModifier()->m_amount)/100.0f);
+ }
}
else
*resist = 0;
@@ -1990,6 +2007,21 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
if (RemainingDamage < currentAbsorb)
currentAbsorb = RemainingDamage;
+ AuraList const& AbsIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL);
+ for(AuraList::const_iterator j = AbsIgnoreAurasAb.begin();j != AbsIgnoreAurasAb.end(); ++j)
+ {
+ if( (*j)->GetModifier()->m_miscvalue & (*i)->GetModifier()->m_miscvalue
+ && (*j)->isAffectedOnSpell(spellInfo))
+ currentAbsorb= float(currentAbsorb) * (float(100-(*j)->GetModifier()->m_amount)/100.0f);
+ }
+
+ AuraList const& AbsIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL);
+ for(AuraList::const_iterator j = AbsIgnoreAuras.begin();j != AbsIgnoreAuras.end(); ++j)
+ {
+ if( (*j)->GetModifier()->m_miscvalue & (*i)->GetModifier()->m_miscvalue)
+ currentAbsorb= float(currentAbsorb) * (float(100-(*j)->GetModifier()->m_amount)/100.0f);
+ }
+
RemainingDamage -= currentAbsorb;
// Reduce shield amount
@@ -2919,7 +2951,7 @@ float Unit::GetUnitBlockChance() const
Player const* player = (Player const*)this;
if(player->CanBlock() )
{
- Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
+ Item *tmpitem = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
}
@@ -8595,7 +8627,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
AuraList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
for(AuraList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
- if ((*i)->isAffectedOnSpell(spellProto))
+ if (GetGUID()==(*i)->GetCasterGUID() && (*i)->isAffectedOnSpell(spellProto) )
TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
heal = (heal + TakenTotal) * TakenTotalMod;
@@ -11686,13 +11718,13 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry con
{
Item *item = NULL;
if(attType == BASE_ATTACK)
- item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
+ item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
else if (attType == OFF_ATTACK)
- item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
+ item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
else
- item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
+ item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
- if (!((Player*)this)->IsUseEquipedWeapon(attType==BASE_ATTACK))
+ if (((Player*)this)->IsInFeralForm())
return false;
if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
@@ -11701,7 +11733,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry con
else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
{
// Check if player is wearing shield
- Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
+ Item *item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
return false;
}