diff options
| author | megamage <none@none> | 2009-06-16 11:19:59 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-06-16 11:19:59 -0500 |
| commit | 3cf2be604275ec1ae7321b78dc6b62e559a5d7c7 (patch) | |
| tree | d119d51bcee396d8fe913fa6b709ff45da2a2c2e /src/game/Unit.cpp | |
| parent | aaec3c819167afb3f40410142654ed4d57926b10 (diff) | |
[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
| -rw-r--r-- | src/game/Unit.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index e74068bfb2d..d6e75153915 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -3582,12 +3582,12 @@ bool Unit::isInAccessiblePlaceFor(Creature const* c) const bool Unit::IsInWater() const { - return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ()); + return GetBaseMap()->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ()); } bool Unit::IsUnderWater() const { - return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ()); + return GetBaseMap()->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ()); } void Unit::DeMorph() |
