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authormegamage <none@none>2009-06-16 11:19:59 -0500
committermegamage <none@none>2009-06-16 11:19:59 -0500
commit3cf2be604275ec1ae7321b78dc6b62e559a5d7c7 (patch)
treed119d51bcee396d8fe913fa6b709ff45da2a2c2e /src/game/Unit.cpp
parentaaec3c819167afb3f40410142654ed4d57926b10 (diff)
[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index e74068bfb2d..d6e75153915 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -3582,12 +3582,12 @@ bool Unit::isInAccessiblePlaceFor(Creature const* c) const
bool Unit::IsInWater() const
{
- return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
+ return GetBaseMap()->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
}
bool Unit::IsUnderWater() const
{
- return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
+ return GetBaseMap()->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
}
void Unit::DeMorph()