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authorQAston <none@none>2008-12-13 16:08:39 +0100
committerQAston <none@none>2008-12-13 16:08:39 +0100
commit3ed8472e7bd99b90762ebd84bcfe158bf5e77ab6 (patch)
tree5b3f46d71f6865819164167db4813393db1566c4 /src/game/Unit.cpp
parent3533c094d24ff98fee74e458d6131dd3126e40af (diff)
*update aura stacking check
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index c7538a12774..b7d805a437d 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -4339,8 +4339,7 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
bool sameCaster = Aur->GetCasterGUID() == (*i).second->GetCasterGUID();
if( spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId, sameCaster) )
{
- //some spells should be not removed by lower rank of them
- // what is this spell?
+ //some spells should be not removed by lower rank of them (totem, paladin aura)
if (!sameCaster
&&(spellProto->Effect[effIndex]==SPELL_EFFECT_APPLY_AREA_AURA_PARTY)
&&(spellProto->DurationIndex==21)