aboutsummaryrefslogtreecommitdiff
path: root/src/game/Unit.cpp
diff options
context:
space:
mode:
authorQAston <none@none>2009-06-15 17:15:19 +0200
committerQAston <none@none>2009-06-15 17:15:19 +0200
commit425863abd9e59b55bfaf75fa61ebf9bec69acbc1 (patch)
tree469e677d3ecafec52adf985b8b5a5be3e57ea627 /src/game/Unit.cpp
parentf53b049759b052bf3903ea1daa1893a3b68331a8 (diff)
*Fix dead loop in proc system.
*Fix curse of doom. --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 408bf62f224..38963dc51d5 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -13368,7 +13368,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry co
// Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
// But except periodic and kill triggers (can triggered from self)
if(procSpell && procSpell->Id == spellProto->Id
- && !(spellProto->procFlags&PROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_KILL))
+ && !(spellProto->procFlags&(PROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_KILL)))
return false;
// Check if current equipment allows aura to proc