diff options
author | QAston <none@none> | 2009-05-18 22:59:57 +0200 |
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committer | QAston <none@none> | 2009-05-18 22:59:57 +0200 |
commit | 483714d845919f7d9f5eec344d5ad4dc6c66c2ba (patch) | |
tree | 5af456cfd938316288ae049288fc921fd5587ea6 /src/game/Unit.cpp | |
parent | 3f98363aab842b2731de4e95a24bca28bd202134 (diff) |
*Fix a typo causing healing bonus for spells to be far too low.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index d9364b1c1bd..df78769efe2 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -9364,7 +9364,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint } // Check for table values - SpellBonusEntry const* bonus = scripted ? spellmgr.GetSpellBonusData(spellProto->Id) : NULL; + SpellBonusEntry const* bonus = !scripted ? spellmgr.GetSpellBonusData(spellProto->Id) : NULL; float coeff; float factorMod = 1.0f; if (bonus) |