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authorSpp <none@none>2010-04-07 22:59:46 +0200
committerSpp <none@none>2010-04-07 22:59:46 +0200
commit49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch)
treef7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/Unit.cpp
parentd19e12708001fbef2308be0e8cb5375a2ac7af48 (diff)
Code style (game + scripts only):
"( " --> "(" " )" --> ")" --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp352
1 files changed, 176 insertions, 176 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 7e81806e658..745385cba8e 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -338,7 +338,7 @@ void Unit::SendMonsterStop(bool on_death)
void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player)
{
- WorldPacket data( SMSG_MONSTER_MOVE, 1+12+4+1+4+4+4+12+GetPackGUID().size());
+ WorldPacket data(SMSG_MONSTER_MOVE, 1+12+4+1+4+4+4+12+GetPackGUID().size());
data.append(GetPackGUID());
data << uint8(0); // new in 3.1
@@ -361,7 +361,7 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 T
void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player *player)
{
- WorldPacket data( SMSG_MONSTER_MOVE, 12+4+1+4+4+4+12+GetPackGUID().size());
+ WorldPacket data(SMSG_MONSTER_MOVE, 12+4+1+4+4+4+12+GetPackGUID().size());
data.append(GetPackGUID());
data << uint8(0); // new in 3.1
@@ -442,17 +442,17 @@ void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end)
uint32 pathSize = end - start;
- WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+1+4+4+4+4+1+4+4+4+pathSize*4*3) );
+ WorldPacket data(SMSG_MONSTER_MOVE, (GetPackGUID().size()+1+4+4+4+4+1+4+4+4+pathSize*4*3));
data.append(GetPackGUID());
data << uint8(0);
data << GetPositionX();
data << GetPositionY();
data << GetPositionZ();
data << uint32(getMSTime());
- data << uint8( 0 );
+ data << uint8(0);
data << uint32(((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) || isInFlight())? (MOVEFLAG_FLY|MOVEFLAG_WALK) : MOVEFLAG_WALK);
- data << uint32( traveltime );
- data << uint32( pathSize );
+ data << uint32(traveltime);
+ data << uint32(pathSize);
data.append((char*)path.GetNodes(start), pathSize * 4 * 3);
SendMessageToSet(&data, true);
//MONSTER_MOVE_SPLINE_FLY
@@ -862,7 +862,7 @@ void Unit::CastStop(uint32 except_spellid)
void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster)
{
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if (!spellInfo)
{
@@ -894,7 +894,7 @@ void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, I
if (!originalCaster && triggeredByAura)
originalCaster = triggeredByAura->GetCasterGUID();
- Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
+ Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
spell->m_CastItem = castItem;
spell->prepare(&targets, triggeredByAura);
@@ -921,7 +921,7 @@ void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit*
void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* Victim, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster)
{
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if (!spellInfo)
{
sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
@@ -934,7 +934,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit*
if (!originalCaster && triggeredByAura)
originalCaster = triggeredByAura->GetCasterGUID();
- Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
+ Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
if (castItem)
{
@@ -951,7 +951,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit*
// used for scripting
void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster, Unit* OriginalVictim)
{
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if (!spellInfo)
{
@@ -965,7 +965,7 @@ void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered,
if (!originalCaster && triggeredByAura)
originalCaster = triggeredByAura->GetCasterGUID();
- Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
+ Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
SpellCastTargets targets;
targets.setDst(x, y, z, GetOrientation());
@@ -981,7 +981,7 @@ void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castI
if (!go)
return;
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if (!spellInfo)
{
@@ -989,7 +989,7 @@ void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castI
return;
}
- if (!(spellInfo->Targets & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK)))
+ if (!(spellInfo->Targets & (TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK)))
{
sLog.outError("CastSpell: spell id %i by caster: %s %u) is not gameobject spell", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
@@ -1001,7 +1001,7 @@ void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castI
if (!originalCaster && triggeredByAura)
originalCaster = triggeredByAura->GetCasterGUID();
- Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
+ Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
SpellCastTargets targets;
targets.setGOTarget(go);
@@ -1504,7 +1504,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
data << uint32(damage); // Damage
data << uint32(0); // Overkill
data << uint32(i_spellProto->SchoolMask);
- pVictim->SendMessageToSet(&data, true );
+ pVictim->SendMessageToSet(&data, true);
pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(i_spellProto), i_spellProto, true);
@@ -1520,7 +1520,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
void Unit::HandleEmoteCommand(uint32 anim_id)
{
- WorldPacket data( SMSG_EMOTE, 4 + 8 );
+ WorldPacket data(SMSG_EMOTE, 4 + 8);
data << uint32(anim_id);
data << uint64(GetGUID());
SendMessageToSet(&data, true);
@@ -1902,7 +1902,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
case 51271: // Unbreakable Armor
if (Unit *caster = (*i)->GetCaster())
{
- uint32 absorbed = uint32( currentAbsorb * caster->GetArmor() * 0.01f );
+ uint32 absorbed = uint32(currentAbsorb * caster->GetArmor() * 0.01f);
// Glyph of Unbreakable Armor
if (AuraEffect *aurEff = caster->GetAuraEffect(58635, 0))
@@ -2161,9 +2161,9 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
}
}
-void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
+void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra)
{
- if (hasUnitState(UNIT_STAT_CANNOT_AUTOATTACK) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
+ if (hasUnitState(UNIT_STAT_CANNOT_AUTOATTACK) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
return;
if (!pVictim->isAlive())
@@ -2246,7 +2246,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
// bonus from skills is 0.04%
- int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
+ int32 skillBonus = 4 * (attackerWeaponSkill - victimMaxSkillValueForLevel);
int32 sum = 0, tmp = 0;
int32 roll = urand (0, 10000);
@@ -2256,14 +2256,14 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
tmp = miss_chance;
- if (tmp > 0 && roll < (sum += tmp ))
+ if (tmp > 0 && roll < (sum += tmp))
{
DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
return MELEE_HIT_MISS;
}
// always crit against a sitting target (except 0 crit chance)
- if (pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
+ if (pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState())
{
DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
return MELEE_HIT_CRIT;
@@ -2289,7 +2289,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
dodge_chance = int32 (float (dodge_chance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
tmp = dodge_chance;
- if ( (tmp > 0) // check if unit _can_ dodge
+ if ((tmp > 0) // check if unit _can_ dodge
&& ((tmp -= skillBonus) > 0)
&& roll < (sum += tmp))
{
@@ -2313,7 +2313,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
else
parry_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
- if (pVictim->GetTypeId() == TYPEID_PLAYER || !(pVictim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
+ if (pVictim->GetTypeId() == TYPEID_PLAYER || !(pVictim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY))
{
int32 tmp2 = int32(parry_chance);
if (tmp2 > 0 // check if unit _can_ parry
@@ -2325,7 +2325,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
}
}
- if (pVictim->GetTypeId() == TYPEID_PLAYER || !(pVictim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
+ if (pVictim->GetTypeId() == TYPEID_PLAYER || !(pVictim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK))
{
tmp = block_chance;
if (tmp > 0 // check if unit _can_ block
@@ -2458,12 +2458,12 @@ float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
void Unit::SendMeleeAttackStart(Unit* pVictim)
{
- WorldPacket data( SMSG_ATTACKSTART, 8 + 8 );
+ WorldPacket data(SMSG_ATTACKSTART, 8 + 8);
data << uint64(GetGUID());
data << uint64(pVictim->GetGUID());
SendMessageToSet(&data, true);
- DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
+ DEBUG_LOG("WORLD: Sent SMSG_ATTACKSTART");
}
void Unit::SendMeleeAttackStop(Unit* victim)
@@ -2471,7 +2471,7 @@ void Unit::SendMeleeAttackStop(Unit* victim)
if (!victim)
return;
- WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
+ WorldPacket data(SMSG_ATTACKSTOP, (4+16)); // we guess size
data.append(GetPackGUID());
data.append(victim->GetPackGUID()); // can be 0x00...
data << uint32(0); // can be 0x1
@@ -2493,14 +2493,14 @@ bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, Weap
{
if (!(*i)->IsAffectedOnSpell(spellProto))
continue;
- if ((*i)->GetMiscValue() == )
+ if ((*i)->GetMiscValue() ==)
return false;
}
*/
// Check creatures flags_extra for disable block
if (pVictim->GetTypeId() == TYPEID_UNIT &&
- pVictim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK )
+ pVictim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK)
return false;
float blockChance = pVictim->GetUnitBlockChance();
@@ -2894,7 +2894,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
bool isNormal = false;
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
{
- if ( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
+ if (m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL))
{
isNormal = true;
break;
@@ -2940,14 +2940,14 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
else
misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
- // Modify miss chance from skill difference ( bonus from skills is 0.04% )
+ // Modify miss chance from skill difference (bonus from skills is 0.04%)
int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
misschance -= skillBonus * 0.04f;
// Limit miss chance from 0 to 60%
- if ( misschance < 0.0f)
+ if (misschance < 0.0f)
return 0.0f;
- if ( misschance > 60.0f)
+ if (misschance > 60.0f)
return 60.0f;
return misschance;
@@ -2972,7 +2972,7 @@ float Unit::GetUnitDodgeChance() const
{
if (hasUnitState(UNIT_STAT_STUNNED))
return 0.0f;
- if ( GetTypeId() == TYPEID_PLAYER )
+ if (GetTypeId() == TYPEID_PLAYER)
return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
else
{
@@ -2989,7 +2989,7 @@ float Unit::GetUnitDodgeChance() const
float Unit::GetUnitParryChance() const
{
- if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
+ if (IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
return 0.0f;
float chance = 0.0f;
@@ -2997,7 +2997,7 @@ float Unit::GetUnitParryChance() const
if (GetTypeId() == TYPEID_PLAYER)
{
Player const* player = (Player const*)this;
- if (player->CanParry() )
+ if (player->CanParry())
{
Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true);
if (!tmpitem)
@@ -3021,13 +3021,13 @@ float Unit::GetUnitParryChance() const
float Unit::GetUnitBlockChance() const
{
- if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
+ if (IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
return 0.0f;
if (GetTypeId() == TYPEID_PLAYER)
{
Player const* player = (Player const*)this;
- if (player->CanBlock() )
+ if (player->CanBlock())
{
Item *tmpitem = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if (tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
@@ -3058,13 +3058,13 @@ float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVict
switch(attackType)
{
case BASE_ATTACK:
- crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
+ crit = GetFloatValue(PLAYER_CRIT_PERCENTAGE);
break;
case OFF_ATTACK:
- crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
+ crit = GetFloatValue(PLAYER_OFFHAND_CRIT_PERCENTAGE);
break;
case RANGED_ATTACK:
- crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
+ crit = GetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE);
break;
// Just for good manner
default:
@@ -3150,7 +3150,7 @@ void Unit::_DeleteRemovedAuras()
}
}
-void Unit::_UpdateSpells( uint32 time )
+void Unit::_UpdateSpells(uint32 time)
{
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
_UpdateAutoRepeatSpell();
@@ -3193,7 +3193,7 @@ void Unit::_UpdateSpells( uint32 time )
GameObjectList::iterator itr;
for (itr = m_gameObj.begin(); itr != m_gameObj.end();)
{
- if ( !(*itr)->isSpawned() )
+ if (!(*itr)->isSpawned())
{
(*itr)->SetOwnerGUID(0);
(*itr)->SetRespawnTime(0);
@@ -3209,7 +3209,7 @@ void Unit::_UpdateSpells( uint32 time )
void Unit::_UpdateAutoRepeatSpell()
{
//check "realtime" interrupts
- if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true,m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == 75) )
+ if ((GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true,m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == 75))
{
// cancel wand shoot
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
@@ -3219,7 +3219,7 @@ void Unit::_UpdateAutoRepeatSpell()
}
//apply delay
- if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
+ if (m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500)
setAttackTimer(RANGED_ATTACK,500);
m_AutoRepeatFirstCast = false;
@@ -3242,7 +3242,7 @@ void Unit::_UpdateAutoRepeatSpell()
}
}
-void Unit::SetCurrentCastedSpell( Spell * pSpell )
+void Unit::SetCurrentCastedSpell(Spell * pSpell)
{
assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
@@ -3262,7 +3262,7 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell )
InterruptSpell(CURRENT_CHANNELED_SPELL,false);
// autorepeat breaking
- if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
+ if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
{
// break autorepeat if not Auto Shot
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
@@ -3279,8 +3279,8 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell )
InterruptSpell(CURRENT_CHANNELED_SPELL);
// it also does break autorepeat if not Auto Shot
- if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
- m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75 )
+ if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
+ m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
addUnitState(UNIT_STAT_CASTING);
} break;
@@ -3362,22 +3362,22 @@ bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skip
// Maybe later some special spells will be excluded too.
// generic spells are casted when they are not finished and not delayed
- if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
+ if (m_currentSpells[CURRENT_GENERIC_SPELL] &&
(m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
- (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
+ (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED))
{
if (!isAutoshoot || !(m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT))
return(true);
}
// channeled spells may be delayed, but they are still considered casted
- else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
- (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
+ else if (!skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
+ (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED))
{
if (!isAutoshoot || !(m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT))
return(true);
}
// autorepeat spells may be finished or delayed, but they are still considered casted
- else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
+ else if (!skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
return(true);
return(false);
@@ -3415,12 +3415,12 @@ int32 Unit::GetCurrentSpellCastTime(uint32 spell_id) const
bool Unit::isInFrontInMap(Unit const* target, float distance, float arc) const
{
- return IsWithinDistInMap(target, distance) && HasInArc( arc, target );
+ return IsWithinDistInMap(target, distance) && HasInArc(arc, target);
}
bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const
{
- return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
+ return IsWithinDistInMap(target, distance) && !HasInArc(2 * M_PI - arc, target);
}
void Unit::SetFacingToObject(WorldObject* pObject)
@@ -3493,7 +3493,7 @@ void Unit::_AddAura(UnitAura * aura, Unit * caster)
Unit::AuraList& scAuras = caster->GetSingleCastAuras();
for (Unit::AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
{
- if ( (*itr) != aura &&
+ if ((*itr) != aura &&
IsSingleTargetSpells((*itr)->GetSpellProto(), aura->GetSpellProto()))
{
(*itr)->Remove();
@@ -3521,8 +3521,8 @@ AuraApplication * Unit::_CreateAuraApplication(Aura * aura, uint8 effMask)
uint32 aurId = aurSpellInfo->Id;
// ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
- if ( !isAlive() && !IsDeathPersistentSpell(aurSpellInfo) &&
- (GetTypeId() != TYPEID_PLAYER || !this->ToPlayer()->GetSession()->PlayerLoading()) )
+ if (!isAlive() && !IsDeathPersistentSpell(aurSpellInfo) &&
+ (GetTypeId() != TYPEID_PLAYER || !this->ToPlayer()->GetSession()->PlayerLoading()))
return NULL;
Unit * caster = aura->GetCaster();
@@ -4291,7 +4291,7 @@ void Unit::RemoveArenaAuras(bool onleave)
{
AuraApplication const * aurApp = iter->second;
Aura const * aura = aurApp->GetBase();
- if ( !(aura->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras
+ if (!(aura->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras
&& !aura->IsPassive() // don't remove passive auras
&& (!(aura->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(aura->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
&& (aurApp->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave
@@ -4792,7 +4792,7 @@ void Unit::AddGameObject(GameObject* gameObj)
m_gameObj.push_back(gameObj);
gameObj->SetOwnerGUID(GetGUID());
- if ( GetTypeId() == TYPEID_PLAYER && gameObj->GetSpellId() )
+ if (GetTypeId() == TYPEID_PLAYER && gameObj->GetSpellId())
{
SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
// Need disable spell use for owner
@@ -4824,7 +4824,7 @@ void Unit::RemoveGameObject(GameObject* gameObj, bool del)
if (GetTypeId() == TYPEID_PLAYER)
{
- SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid );
+ SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid);
// Need activate spell use for owner
if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
@@ -4895,7 +4895,7 @@ void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
data << uint32(log->blocked); // blocked
data << uint32(log->HitInfo);
data << uint8 (0); // flag to use extend data
- SendMessageToSet( &data, true );
+ SendMessageToSet(&data, true);
}
void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
@@ -5045,7 +5045,7 @@ void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
data << uint32(0);
}
- SendMessageToSet( &data, true );
+ SendMessageToSet(&data, true);
}
void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
@@ -5174,7 +5174,7 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraE
if (!target || target!=this && !target->isAlive())
return false;
- if ( cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
+ if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
return false;
if (basepoints0)
@@ -5182,7 +5182,7 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraE
else
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
- if ( cooldown && GetTypeId() == TYPEID_PLAYER )
+ if (cooldown && GetTypeId() == TYPEID_PLAYER)
this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
return true;
@@ -5610,7 +5610,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// mana cost save
int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
basepoints0 = cost * triggerAmount/100;
- if ( basepoints0 <=0 )
+ if (basepoints0 <=0)
return false;
target = this;
@@ -5665,7 +5665,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
basepoints0 = cost * triggerAmount/100;
- if ( basepoints0 <=0 )
+ if (basepoints0 <=0)
return false;
triggered_spell_id = 44450;
target = this;
@@ -5843,7 +5843,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
if (procSpell && procSpell->Id == 27285)
return false;
// if damage is more than need or target die from damage deal finish spell
- if ( triggeredByAura->GetAmount() <= damage || GetHealth() <= damage )
+ if (triggeredByAura->GetAmount() <= damage || GetHealth() <= damage)
{
// remember guid before aura delete
uint64 casterGuid = triggeredByAura->GetCasterGUID();
@@ -5865,7 +5865,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
if (dummySpell->SpellFamilyFlags.IsEqual(0,0,0) && dummySpell->SpellIconID == 1932)
{
// if damage is more than need deal finish spell
- if ( triggeredByAura->GetAmount() <= damage )
+ if (triggeredByAura->GetAmount() <= damage)
{
// remember guid before aura delete
uint64 casterGuid = triggeredByAura->GetCasterGUID();
@@ -5996,7 +5996,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
case SPELLFAMILY_PRIEST:
{
// Vampiric Touch
- if ( dummySpell->SpellFamilyFlags[1] & 0x00000400 )
+ if (dummySpell->SpellFamilyFlags[1] & 0x00000400)
{
if (!pVictim || !pVictim->isAlive())
return false;
@@ -6055,10 +6055,10 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
case 40438:
{
// Shadow Word: Pain
- if ( procSpell->SpellFamilyFlags[0] & 0x8000 )
+ if (procSpell->SpellFamilyFlags[0] & 0x8000)
triggered_spell_id = 40441;
// Renew
- else if ( procSpell->SpellFamilyFlags[0] & 0x40 )
+ else if (procSpell->SpellFamilyFlags[0] & 0x40)
triggered_spell_id = 40440;
else
return false;
@@ -6126,7 +6126,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
case 39372:
{
- if (!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
+ if (!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0)
return false;
// heal amount
@@ -6241,19 +6241,19 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
float chance;
// Starfire
- if ( procSpell->SpellFamilyFlags[0] & 0x4 )
+ if (procSpell->SpellFamilyFlags[0] & 0x4)
{
triggered_spell_id = 40445;
chance = 25.0f;
}
// Rejuvenation
- else if ( procSpell->SpellFamilyFlags[0] & 0x10 )
+ else if (procSpell->SpellFamilyFlags[0] & 0x10)
{
triggered_spell_id = 40446;
chance = 25.0f;
}
// Mangle (Bear) and Mangle (Cat)
- else if ( procSpell->SpellFamilyFlags[1] & 0x00000440)
+ else if (procSpell->SpellFamilyFlags[1] & 0x00000440)
{
triggered_spell_id = 40452;
chance = 40.0f;
@@ -6348,7 +6348,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
}
}
// Cut to the Chase
- if ( dummySpell->SpellIconID == 2909 )
+ if (dummySpell->SpellIconID == 2909)
{
// "refresh your Slice and Dice duration to its 5 combo point maximum"
// lookup Slice and Dice
@@ -6360,13 +6360,13 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
return false;
}
// Deadly Brew
- else if ( dummySpell->SpellIconID == 2963 )
+ else if (dummySpell->SpellIconID == 2963)
{
triggered_spell_id = 3409;
break;
}
// Quick Recovery
- else if ( dummySpell->SpellIconID == 2116 )
+ else if (dummySpell->SpellIconID == 2116)
{
if (!procSpell)
return false;
@@ -6385,7 +6385,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
case SPELLFAMILY_HUNTER:
{
// Thrill of the Hunt
- if ( dummySpell->SpellIconID == 2236 )
+ if (dummySpell->SpellIconID == 2236)
{
if (!procSpell)
return false;
@@ -6401,14 +6401,14 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
break;
}
// Hunting Party
- if ( dummySpell->SpellIconID == 3406 )
+ if (dummySpell->SpellIconID == 3406)
{
triggered_spell_id = 57669;
target = this;
break;
}
// Improved Mend Pet
- if ( dummySpell->SpellIconID == 267 )
+ if (dummySpell->SpellIconID == 267)
{
int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()];
if (!roll_chance_i(chance))
@@ -6418,7 +6418,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
break;
}
// Lock and Load
- if ( dummySpell->SpellIconID == 3579 )
+ if (dummySpell->SpellIconID == 3579)
{
// Proc only from periodic (from trap activation proc another aura of this spell)
if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount))
@@ -6624,7 +6624,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
return false;
// At melee attack or Hammer of the Righteous spell damage considered as melee attack
- if ((procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT) || (procSpell && procSpell->Id == 53595) )
+ if ((procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT) || (procSpell && procSpell->Id == 53595))
triggered_spell_id = 31803;
// On target with 5 stacks of Holy Vengeance direct damage is done
if (Aura * aur = pVictim->GetAura(triggered_spell_id, GetGUID()))
@@ -6686,13 +6686,13 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
case 40470:
{
- if ( !procSpell )
+ if (!procSpell)
return false;
float chance;
// Flash of light/Holy light
- if ( procSpell->SpellFamilyFlags[0] & 0xC0000000)
+ if (procSpell->SpellFamilyFlags[0] & 0xC0000000)
{
triggered_spell_id = 40471;
chance = 15.0f;
@@ -6776,7 +6776,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Totemic Power (The Earthshatterer set)
case 28823:
{
- if ( !pVictim )
+ if (!pVictim)
return false;
// Set class defined buff
@@ -6818,7 +6818,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
return false;
// custom cooldown processing case
- if ( cooldown && this->ToPlayer()->HasSpellCooldown(dummySpell->Id))
+ if (cooldown && this->ToPlayer()->HasSpellCooldown(dummySpell->Id))
return false;
if (triggeredByAura->GetBase() && castItem->GetGUID() != triggeredByAura->GetBase()->GetCastItemGUID())
@@ -6876,11 +6876,11 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
triggered_spell_id = 25504;
// apply cooldown before cast to prevent processing itself
- if ( cooldown )
+ if (cooldown)
this->ToPlayer()->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
// Attack Twice
- for (uint32 i = 0; i<2; ++i )
+ for (uint32 i = 0; i<2; ++i)
CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
return true;
@@ -6941,7 +6941,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Shaman T8 Elemental 4P Bonus
case 64928:
{
- basepoints0 = int32( triggerAmount * damage / 100 );
+ basepoints0 = int32(triggerAmount * damage / 100);
triggered_spell_id = 64930; // Electrified
break;
}
@@ -7013,22 +7013,22 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
add_spellpower= add_spellpower / 100.0 * 3.84;
// Enchant on Off-Hand and ready?
- if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND && isAttackReady(OFF_ATTACK))
+ if (castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND && isAttackReady(OFF_ATTACK))
{
float BaseWeaponSpeed = GetAttackTime(OFF_ATTACK)/1000.0;
// Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed
- basepoints0 = int32( (fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed) );
+ basepoints0 = int32((fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed));
triggered_spell_id = 10444;
}
// Enchant on Main-Hand and ready?
- else if ( castItem->GetSlot() == EQUIPMENT_SLOT_MAINHAND && isAttackReady(BASE_ATTACK))
+ else if (castItem->GetSlot() == EQUIPMENT_SLOT_MAINHAND && isAttackReady(BASE_ATTACK))
{
float BaseWeaponSpeed = GetAttackTime(BASE_ATTACK)/1000.0;
// Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed
- basepoints0 = int32( (fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed) );
+ basepoints0 = int32((fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed));
triggered_spell_id = 10444;
}
@@ -7067,11 +7067,11 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Lightning Overload
if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
{
- if (!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
+ if (!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim)
return false;
// custom cooldown processing case
- if ( cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(dummySpell->Id))
+ if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(dummySpell->Id))
return false;
uint32 spellId = 0;
@@ -7125,7 +7125,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
this->ToPlayer()->AddSpellMod(mod, false);
- if ( cooldown && GetTypeId() == TYPEID_PLAYER )
+ if (cooldown && GetTypeId() == TYPEID_PLAYER)
this->ToPlayer()->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
return true;
@@ -7425,7 +7425,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
return false;
- if ( cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
+ if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
return false;
if (basepoints0)
@@ -7433,7 +7433,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
else
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura, originalCaster);
- if ( cooldown && GetTypeId() == TYPEID_PLAYER )
+ if (cooldown && GetTypeId() == TYPEID_PLAYER)
this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
return true;
@@ -7456,7 +7456,7 @@ bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 damage, AuraEffect*
case SPELLFAMILY_HUNTER:
{
// Aspect of the Viper
- if ( dummySpell->SpellFamilyFlags[1] & 0x40000 )
+ if (dummySpell->SpellFamilyFlags[1] & 0x40000)
{
uint32 maxmana = GetMaxPower(POWER_MANA);
basepoints0 = maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f;
@@ -7484,14 +7484,14 @@ bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 damage, AuraEffect*
if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
return false;
- if ( cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
+ if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
return false;
if (basepoints0)
CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
else
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
- if ( cooldown && GetTypeId() == TYPEID_PLAYER )
+ if (cooldown && GetTypeId() == TYPEID_PLAYER)
this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
return true;
}
@@ -7513,7 +7513,7 @@ bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 damage, AuraEff
case SPELLFAMILY_PALADIN:
{
// Blessing of Sanctuary
- if ( dummySpell->SpellFamilyFlags[0] & 0x10000000 )
+ if (dummySpell->SpellFamilyFlags[0] & 0x10000000)
{
switch (getPowerType())
{
@@ -7541,7 +7541,7 @@ bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 damage, AuraEff
if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
return false;
- if ( cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
+ if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
return false;
if (basepoints0)
@@ -7549,7 +7549,7 @@ bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 damage, AuraEff
else
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
- if ( cooldown && GetTypeId() == TYPEID_PLAYER )
+ if (cooldown && GetTypeId() == TYPEID_PLAYER)
this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
return true;
@@ -7576,7 +7576,7 @@ bool Unit::HandleAuraProc(Unit *pVictim, uint32 damage, Aura * triggeredByAura,
return false;
//last charge and crit
- if (triggeredByAura->GetCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
+ if (triggeredByAura->GetCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT))
{
RemoveAurasDueToSpell(28682); //-> remove Combustion auras
return true; // charge counting (will removed)
@@ -7637,13 +7637,13 @@ bool Unit::HandleAuraProc(Unit *pVictim, uint32 damage, Aura * triggeredByAura,
if (dummySpell->SpellIconID == 2622)
{
if (((Player*)this)->GetCurrentRune(i) == RUNE_DEATH ||
- ((Player*)this)->GetBaseRune(i) == RUNE_BLOOD )
+ ((Player*)this)->GetBaseRune(i) == RUNE_BLOOD)
continue;
}
else
{
if (((Player*)this)->GetCurrentRune(i) == RUNE_DEATH ||
- ((Player*)this)->GetBaseRune(i) != RUNE_BLOOD )
+ ((Player*)this)->GetBaseRune(i) != RUNE_BLOOD)
continue;
}
if (((Player*)this)->GetRuneCooldown(i) != ((Player*)this)->GetRuneBaseCooldown(i))
@@ -8082,7 +8082,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// All ok. Check current trigger spell
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id);
- if ( triggerEntry == NULL )
+ if (triggerEntry == NULL)
{
// Not cast unknown spell
// sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
@@ -8090,7 +8090,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
}
// not allow proc extra attack spell at extra attack
- if ( m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
+ if (m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS))
return false;
// Custom requirements (not listed in procEx) Warning! damage dealing after this
@@ -8228,12 +8228,12 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
if (!target)
return false;
- if ( cooldown && GetTypeId() == TYPEID_PLAYER && target->ToPlayer()->HasSpellCooldown(trigger_spell_id))
+ if (cooldown && GetTypeId() == TYPEID_PLAYER && target->ToPlayer()->HasSpellCooldown(trigger_spell_id))
return false;
target->CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
- if ( cooldown && GetTypeId() == TYPEID_PLAYER )
+ if (cooldown && GetTypeId() == TYPEID_PLAYER)
this->ToPlayer()->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
return true;
}
@@ -8378,11 +8378,11 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
}
}
- if ( cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(trigger_spell_id))
+ if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(trigger_spell_id))
return false;
// try detect target manually if not set
- if ( target == NULL )
+ if (target == NULL)
target = !(procFlags & (PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL | PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT)) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
// default case
@@ -8394,7 +8394,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
else
CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
- if ( cooldown && GetTypeId() == TYPEID_PLAYER )
+ if (cooldown && GetTypeId() == TYPEID_PLAYER)
this->ToPlayer()->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
return true;
@@ -8487,12 +8487,12 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, AuraE
return false;
}
- if ( cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
+ if (cooldown && GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->HasSpellCooldown(triggered_spell_id))
return false;
CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
- if ( cooldown && GetTypeId() == TYPEID_PLAYER )
+ if (cooldown && GetTypeId() == TYPEID_PLAYER)
this->ToPlayer()->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
return true;
@@ -8671,7 +8671,7 @@ bool Unit::IsHostileTo(Unit const* unit) const
// apply reputation state
FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
- if (raw_tester_faction && raw_tester_faction->reputationListID >=0 )
+ if (raw_tester_faction && raw_tester_faction->reputationListID >=0)
return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) <= REP_HOSTILE;
}
}
@@ -9934,7 +9934,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
int32 sumNegativeMod = 0; // sum the negative amount aura (that reduce the damage taken)
AuraEffectList const& mModDamagePercentTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
for (AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
- if ((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto) )
+ if ((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto))
{
if ((*i)->GetAmount() > 0)
{
@@ -10060,7 +10060,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
}
}
// Distribute Damage over multiple effects, reduce by AoE
- CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
+ CastingTime = GetCastingTimeForBonus(spellProto, damagetype, CastingTime);
// 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
@@ -10117,7 +10117,7 @@ int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
if (((*i)->GetMiscValue() & schoolMask) != 0 &&
(*i)->GetSpellProto()->EquippedItemClass == -1 &&
// -1 == any item class (not wand then)
- (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
+ (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0)
// 0 == any inventory type (not wand then)
DoneAdvertisedBenefit += (*i)->GetAmount();
@@ -10185,7 +10185,7 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
crit_chance = 0.0f;
// For other schools
else if (GetTypeId() == TYPEID_PLAYER)
- crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
+ crit_chance = GetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
else
{
crit_chance = m_baseSpellCritChance;
@@ -10455,7 +10455,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
if (aura->GetCasterGUID()!=GetGUID())
continue;
SpellEntry const* m_spell = aura->GetSpellProto();
- if ( m_spell->SpellFamilyName != SPELLFAMILY_DRUID ||
+ if (m_spell->SpellFamilyName != SPELLFAMILY_DRUID ||
!(m_spell->SpellFamilyFlags[1] & 0x00000010 || m_spell->SpellFamilyFlags[0] & 0x50))
continue;
modPercent += stepPercent * aura->GetStackAmount();
@@ -10579,12 +10579,12 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
}
}
// Distribute Damage over multiple effects, reduce by AoE
- CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
+ CastingTime = GetCastingTimeForBonus(spellProto, damagetype, CastingTime);
// 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if (spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
- spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
+ spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH)
{
CastingTime /= 2;
break;
@@ -10658,7 +10658,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
AuraEffectList const& mHealingGet= pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_RECEIVED);
for (AuraEffectList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
- if (GetGUID()==(*i)->GetCasterGUID() && (*i)->IsAffectedOnSpell(spellProto) )
+ if (GetGUID()==(*i)->GetCasterGUID() && (*i)->IsAffectedOnSpell(spellProto))
TakenTotalMod *= ((*i)->GetAmount() + 100.0f) / 100.0f;
heal = (int32(heal) + TakenTotal) * TakenTotalMod;
@@ -11176,7 +11176,7 @@ void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType ty
for (AuraApplicationMap::iterator itr = auras.begin(); itr != auras.end();)
{
SpellEntry const* spell = itr->second->GetBase()->GetSpellProto();
- if ((1<<spell->Dispel) & dispelMask )
+ if ((1<<spell->Dispel) & dispelMask)
{
// Dispel aura
RemoveAura(itr);
@@ -11217,7 +11217,7 @@ void Unit::Mount(uint32 mount, uint32 VehicleId)
if (mount)
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
- SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT);
// unsummon pet
if (GetTypeId() == TYPEID_PLAYER)
@@ -11243,13 +11243,13 @@ void Unit::Mount(uint32 mount, uint32 VehicleId)
GetVehicleKit()->Reset();
// Send others that we now have a vehicle
- WorldPacket data( SMSG_PLAYER_VEHICLE_DATA, GetPackGUID().size()+4);
+ WorldPacket data(SMSG_PLAYER_VEHICLE_DATA, GetPackGUID().size()+4);
data.appendPackGUID(GetGUID());
data << uint32(VehicleId);
- SendMessageToSet( &data,true );
+ SendMessageToSet(&data,true);
data.Initialize(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
- this->ToPlayer()->GetSession()->SendPacket( &data );
+ this->ToPlayer()->GetSession()->SendPacket(&data);
}
}
}
@@ -11265,7 +11265,7 @@ void Unit::Unmount()
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
- RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT);
// only resummon old pet if the player is already added to a map
// this prevents adding a pet to a not created map which would otherwise cause a crash
@@ -11283,7 +11283,7 @@ void Unit::Unmount()
if (GetTypeId()==TYPEID_PLAYER && GetVehicleKit())
{
// Send other players that we are no longer a vehicle
- WorldPacket data( SMSG_PLAYER_VEHICLE_DATA, 8+4 );
+ WorldPacket data(SMSG_PLAYER_VEHICLE_DATA, 8+4);
data.appendPackGUID(GetGUID());
data << uint32(0);
this->ToPlayer()->SendMessageToSet(&data, true);
@@ -11361,7 +11361,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
if (GetTypeId() != TYPEID_PLAYER)
{
// Set home position at place of engaging combat for escorted creatures
- if (( IsAIEnabled && this->ToCreature()->AI()->IsEscorted() ) ||
+ if ((IsAIEnabled && this->ToCreature()->AI()->IsEscorted()) ||
GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE ||
GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE)
this->ToCreature()->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
@@ -11783,7 +11783,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
SetSpeed(mtype, speed, forced);
}
-float Unit::GetSpeed( UnitMoveType mtype ) const
+float Unit::GetSpeed(UnitMoveType mtype) const
{
return m_speed_rate[mtype]*(IsControlledByPlayer() ? playerBaseMoveSpeed[mtype] : baseMoveSpeed[mtype]);
}
@@ -11848,7 +11848,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
data << float(GetOrientation());
data << uint32(0); // fall time
data << float(GetSpeed(mtype));
- SendMessageToSet( &data, true );
+ SendMessageToSet(&data, true);
}
else
{
@@ -11901,7 +11901,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
if (mtype == MOVE_RUN)
data << uint8(0); // new 2.1.0
data << float(GetSpeed(mtype));
- SendMessageToSet( &data, true );
+ SendMessageToSet(&data, true);
}
}
@@ -12493,7 +12493,7 @@ void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Un
duration = int32(duration * mod);
}
-void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
+void Unit::ApplyDiminishingAura(DiminishingGroup group, bool apply)
{
// Checking for existing in the table
for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
@@ -12560,7 +12560,7 @@ Creature* Unit::GetCreature(WorldObject& object, uint64 guid)
return object.GetMap()->GetCreature(guid);
}
-bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
+bool Unit::isVisibleForInState(Player const* u, bool inVisibleList) const
{
return u->canSeeOrDetect(this, false, inVisibleList, false);
}
@@ -12966,7 +12966,7 @@ void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
}
}
-uint32 Unit::GetCreatePowers( Powers power ) const
+uint32 Unit::GetCreatePowers(Powers power) const
{
// POWER_FOCUS and POWER_HAPPINESS only have hunter pet
switch (power)
@@ -13294,7 +13294,7 @@ void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
}
-void CharmInfo::LoadPetActionBar(const std::string& data )
+void CharmInfo::LoadPetActionBar(const std::string& data)
{
InitPetActionBar();
@@ -13325,13 +13325,13 @@ void CharmInfo::LoadPetActionBar(const std::string& data )
}
}
-void CharmInfo::BuildActionBar( WorldPacket* data )
+void CharmInfo::BuildActionBar(WorldPacket* data)
{
for (uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
*data << uint32(PetActionBar[i].packedData);
}
-void CharmInfo::SetSpellAutocast( uint32 spell_id, bool state )
+void CharmInfo::SetSpellAutocast(uint32 spell_id, bool state)
{
for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
{
@@ -13489,7 +13489,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag,
if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
{
ModifyAuraState(AURA_STATE_DEFENSE, true);
- StartReactiveTimer( REACTIVE_DEFENSE );
+ StartReactiveTimer(REACTIVE_DEFENSE);
}
}
// if victim and parry attack
@@ -13499,19 +13499,19 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag,
if (getClass() == CLASS_HUNTER)
{
ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
- StartReactiveTimer( REACTIVE_HUNTER_PARRY );
+ StartReactiveTimer(REACTIVE_HUNTER_PARRY);
}
else
{
ModifyAuraState(AURA_STATE_DEFENSE, true);
- StartReactiveTimer( REACTIVE_DEFENSE );
+ StartReactiveTimer(REACTIVE_DEFENSE);
}
}
// if and victim block attack
if (procExtra & PROC_EX_BLOCK)
{
ModifyAuraState(AURA_STATE_DEFENSE,true);
- StartReactiveTimer( REACTIVE_DEFENSE );
+ StartReactiveTimer(REACTIVE_DEFENSE);
}
}
else //For attacker
@@ -13520,7 +13520,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag,
if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
{
this->ToPlayer()->AddComboPoints(pTarget, 1);
- StartReactiveTimer( REACTIVE_OVERPOWER );
+ StartReactiveTimer(REACTIVE_OVERPOWER);
}
}
}
@@ -13958,7 +13958,7 @@ void Unit::ClearAllReactives()
this->ToPlayer()->ClearComboPoints();
}
-void Unit::UpdateReactives( uint32 p_time )
+void Unit::UpdateReactives(uint32 p_time)
{
for (uint8 i = 0; i < MAX_REACTIVE; ++i)
{
@@ -13967,18 +13967,18 @@ void Unit::UpdateReactives( uint32 p_time )
if (!m_reactiveTimer[reactive])
continue;
- if ( m_reactiveTimer[reactive] <= p_time)
+ if (m_reactiveTimer[reactive] <= p_time)
{
m_reactiveTimer[reactive] = 0;
- switch ( reactive )
+ switch (reactive)
{
case REACTIVE_DEFENSE:
if (HasAuraState(AURA_STATE_DEFENSE))
ModifyAuraState(AURA_STATE_DEFENSE, false);
break;
case REACTIVE_HUNTER_PARRY:
- if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
+ if (getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
break;
case REACTIVE_OVERPOWER:
@@ -14033,7 +14033,7 @@ Unit* Unit::SelectNearbyTarget(float dist) const
return *tcIter;
}
-void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
+void Unit::ApplyAttackTimePercentMod(WeaponAttackType att,float val, bool apply)
{
float remainingTimePct = (float)m_attackTimer[att] / (GetAttackTime(att) * m_modAttackSpeedPct[att]);
if (val > 0)
@@ -14049,7 +14049,7 @@ void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply
m_attackTimer[att] = uint32(GetAttackTime(att) * m_modAttackSpeedPct[att] * remainingTimePct);
}
-void Unit::ApplyCastTimePercentMod(float val, bool apply )
+void Unit::ApplyCastTimePercentMod(float val, bool apply)
{
if (val > 0)
ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
@@ -14057,7 +14057,7 @@ void Unit::ApplyCastTimePercentMod(float val, bool apply )
ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
}
-uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
+uint32 Unit::GetCastingTimeForBonus(SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime)
{
// Not apply this to creature casted spells with casttime==0
if (CastingTime==0 && GetTypeId() == TYPEID_UNIT && !this->ToCreature()->isPet())
@@ -14076,7 +14076,7 @@ uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectT
for (uint32 i=0; i<MAX_SPELL_EFFECTS; i++)
{
- switch ( spellProto->Effect[i] )
+ switch (spellProto->Effect[i])
{
case SPELL_EFFECT_SCHOOL_DAMAGE:
case SPELL_EFFECT_POWER_DRAIN:
@@ -14087,12 +14087,12 @@ uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectT
DirectDamage = true;
break;
case SPELL_EFFECT_APPLY_AURA:
- switch ( spellProto->EffectApplyAuraName[i] )
+ switch (spellProto->EffectApplyAuraName[i])
{
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_PERIODIC_LEECH:
- if ( GetSpellDuration(spellProto) )
+ if (GetSpellDuration(spellProto))
overTime = GetSpellDuration(spellProto);
break;
default:
@@ -14109,7 +14109,7 @@ uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectT
}
// Combined Spells with Both Over Time and Direct Damage
- if ( overTime > 0 && CastingTime > 0 && DirectDamage )
+ if (overTime > 0 && CastingTime > 0 && DirectDamage)
{
// mainly for DoTs which are 3500 here otherwise
uint32 OriginalCastTime = GetSpellCastTime(spellProto);
@@ -14118,22 +14118,22 @@ uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectT
// Portion to Over Time
float PtOT = (overTime / 15000.0f) / ((overTime / 15000.0f) + (OriginalCastTime / 3500.0f));
- if ( damagetype == DOT )
+ if (damagetype == DOT)
CastingTime = uint32(CastingTime * PtOT);
- else if ( PtOT < 1.0f )
+ else if (PtOT < 1.0f)
CastingTime = uint32(CastingTime * (1 - PtOT));
else
CastingTime = 0;
}
// Area Effect Spells receive only half of bonus
- if ( AreaEffect )
+ if (AreaEffect)
CastingTime /= 2;
// -5% of total per any additional effect
for (uint8 i=0; i<effects; ++i)
{
- if ( CastingTime > 175 )
+ if (CastingTime > 175)
{
CastingTime -= 175;
}
@@ -14286,7 +14286,7 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
return pet;
}
-bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *& spellProcEvent )
+bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *& spellProcEvent)
{
SpellEntry const *spellProto = aura->GetSpellProto();
@@ -15224,8 +15224,8 @@ Unit *Unit::GetVehicleBase() const
Creature *Unit::GetVehicleCreatureBase() const
{
- if ( Unit *veh = GetVehicleBase())
- if ( Creature *c = veh->ToCreature())
+ if (Unit *veh = GetVehicleBase())
+ if (Creature *c = veh->ToCreature())
return c;
return NULL;
@@ -16041,7 +16041,7 @@ void Unit::SetFlying(bool apply)
}
}
-void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ )
+void Unit::NearTeleportTo(float x, float y, float z, float orientation, bool casting /*= false*/)
{
if (GetTypeId() == TYPEID_PLAYER)
this->ToPlayer()->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0));
@@ -16091,7 +16091,7 @@ void Unit::SendThreatListUpdate()
{
if (uint32 count = getThreatManager().getThreatList().size())
{
- //sLog.outDebug( "WORLD: Send SMSG_THREAT_UPDATE Message" );
+ //sLog.outDebug("WORLD: Send SMSG_THREAT_UPDATE Message");
WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
data.append(GetPackGUID());
data << uint32(count);
@@ -16109,7 +16109,7 @@ void Unit::SendChangeCurrentVictimOpcode(HostileReference* pHostileReference)
{
if (uint32 count = getThreatManager().getThreatList().size())
{
- sLog.outDebug( "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message" );
+ sLog.outDebug("WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message");
WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
data.append(GetPackGUID());
data.appendPackGUID(pHostileReference->getUnitGuid());
@@ -16126,7 +16126,7 @@ void Unit::SendChangeCurrentVictimOpcode(HostileReference* pHostileReference)
void Unit::SendClearThreatListOpcode()
{
- sLog.outDebug( "WORLD: Send SMSG_THREAT_CLEAR Message" );
+ sLog.outDebug("WORLD: Send SMSG_THREAT_CLEAR Message");
WorldPacket data(SMSG_THREAT_CLEAR, 8);
data.append(GetPackGUID());
SendMessageToSet(&data, false);
@@ -16134,14 +16134,14 @@ void Unit::SendClearThreatListOpcode()
void Unit::SendRemoveFromThreatListOpcode(HostileReference* pHostileReference)
{
- sLog.outDebug( "WORLD: Send SMSG_THREAT_REMOVE Message" );
+ sLog.outDebug("WORLD: Send SMSG_THREAT_REMOVE Message");
WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8);
data.append(GetPackGUID());
data.appendPackGUID(pHostileReference->getUnitGuid());
SendMessageToSet(&data, false);
}
-void Unit::RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker )
+void Unit::RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
{
float addRage;