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authormaximius <none@none>2009-09-14 16:06:21 -0700
committermaximius <none@none>2009-09-14 16:06:21 -0700
commit4ab8d4a5ddebbb04597ed2c2d1da39d315bc08ef (patch)
tree52418d9fdb958c6ff4f2bffe2b58121e73807bc4 /src/game/Unit.cpp
parentb37f9b1e55bd4b80597b8b8c3f461aad70ccc5c1 (diff)
*Use 4 spaces instead of tabs in .cpp and .h files
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 5fec651dd47..b59fb9839f6 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -1673,7 +1673,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt
// Apply Player CR_ARMOR_PENETRATION rating and percent talents
if (GetTypeId()==TYPEID_PLAYER)
- armor *= 1.0f - ((Player*)this)->GetArmorPenetrationPct() / 100.0f;
+ armor *= 1.0f - ((Player*)this)->GetArmorPenetrationPct() / 100.0f;
// Ignore enemy armor by SPELL_AURA_MOD_TARGET_ARMOR_PCT
//armor *= 1.0f - GetTotalAuraModifier(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT) / 100.0f;