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authorn0n4m3 <none@none>2009-12-25 18:28:29 +0100
committern0n4m3 <none@none>2009-12-25 18:28:29 +0100
commit4dae4e4083a13f18bdf0873a88fd0de10edb7fa2 (patch)
tree226917fd2188dd2448b268c685fb46954cde3a01 /src/game/Unit.cpp
parent7fbab0f69e95f20838c1a7c6912046a085282317 (diff)
Apply code style for my prev. commit and fixed spell anti-magic zone
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 888f51ce201..7ea832d2477 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -2071,7 +2071,6 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
absorbed = canabsorb;
RemainingDamage -= absorbed;
- triggeredSpells.push_back(TriggeredSpellInfo(0, this, caster, absorbed, *i));
}
continue;
default: