diff options
author | Machiavelli <none@none> | 2009-06-11 20:58:51 +0200 |
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committer | Machiavelli <none@none> | 2009-06-11 20:58:51 +0200 |
commit | 54870e2d7964c93c9c643d94dbb894af54cd0732 (patch) | |
tree | 3aa9caa1599caae1e7fb235f8a62f3041b7af6cf /src/game/Unit.cpp | |
parent | 1c97b2bf796fb367b77e653556220e69cf7b5878 (diff) |
* Fix Windfury proccing when weapon swing is not ready for corresponding weapon. By CRAZyBUg
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index d4438650e50..2f7ecda0731 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -6371,14 +6371,14 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim); // Off-Hand case - if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND ) + if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND && isAttackReady(OFF_ATTACK) ) { // Value gained from additional AP basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2); triggered_spell_id = 33750; } // Main-Hand case - else + else if ( isAttackReady(BASE_ATTACK) ) { // Value gained from additional AP basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000); |