aboutsummaryrefslogtreecommitdiff
path: root/src/game/Unit.cpp
diff options
context:
space:
mode:
authorQAston <none@none>2009-04-10 14:50:36 +0200
committerQAston <none@none>2009-04-10 14:50:36 +0200
commit5cd251088fe05df33062149b18719133e184cdbf (patch)
treed14c92b67c4dcecbb9d5abd3fbbc3f91272327e7 /src/game/Unit.cpp
parent9ba44b7eb8416fe5f32f5ba9b6827cb36cb655de (diff)
*Apply spellhaste mod only for magic spells with spellfamily.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index cd73c5083fe..fbb61a1e1a5 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -10458,7 +10458,7 @@ void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spel
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CASTING_TIME, castTime, spell);
- if( !(spellProto->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_UNK5)) )
+ if( !(spellProto->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_UNK5)) && spellProto->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && spellProto->SpellFamilyName)
castTime = int32( float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED));
else
{