diff options
author | megamage <none@none> | 2009-04-18 10:37:15 -0500 |
---|---|---|
committer | megamage <none@none> | 2009-04-18 10:37:15 -0500 |
commit | 5d2968792fb04d54008466166e589dcd3ad7fc0f (patch) | |
tree | 8e02dfa18b286c6b2c24231e785f19b87758af28 /src/game/Unit.cpp | |
parent | c9290eac285683b7a7a471271d4783123ca0b8ea (diff) |
*Try to fix a crash by not allowing trap grid visit creating new grid.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 19d4068eaf3..aa3dfc81af2 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -10298,8 +10298,6 @@ Unit* Creature::SelectVictim() //or who does not have threat (totem/pet/critter) //otherwise enterevademode every update - - Unit* target = NULL; // First checking if we have some taunt on us const AuraEffectList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT); |