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authormegamage <none@none>2009-04-18 10:37:15 -0500
committermegamage <none@none>2009-04-18 10:37:15 -0500
commit5d2968792fb04d54008466166e589dcd3ad7fc0f (patch)
tree8e02dfa18b286c6b2c24231e785f19b87758af28 /src/game/Unit.cpp
parentc9290eac285683b7a7a471271d4783123ca0b8ea (diff)
*Try to fix a crash by not allowing trap grid visit creating new grid.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 19d4068eaf3..aa3dfc81af2 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -10298,8 +10298,6 @@ Unit* Creature::SelectVictim()
//or who does not have threat (totem/pet/critter)
//otherwise enterevademode every update
-
-
Unit* target = NULL;
// First checking if we have some taunt on us
const AuraEffectList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT);