diff options
author | spp <none@none> | 2009-12-14 01:51:12 +0100 |
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committer | spp <none@none> | 2009-12-14 01:51:12 +0100 |
commit | 5d988a617f1530f5dda02632bf9de19d12fe17c3 (patch) | |
tree | 0519297c19f204dff8bab7d12d3f5353788b321c /src/game/Unit.cpp | |
parent | fa1467e9fe34e78751f984a10ffafc056863ec65 (diff) |
Fix Dancing Rune Weapon. By liberate, closes #365
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 19 |
1 files changed, 16 insertions, 3 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 7cdc513535f..4b9d8f47dc7 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -6852,9 +6852,22 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger // 1 dummy aura for dismiss rune blade if (effIndex != 2) return false; - // TODO: write script for this "fights on its own, doing the same attacks" - // NOTE: Trigger here on every attack and spell cast - return false; + uint64 PetGUID = NULL; + for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) //Find Rune Weapon + if ((*itr)->GetEntry() == 27893) + { + PetGUID = (*itr)->GetGUID(); + break; + } + + if (PetGUID && pVictim && damage && procSpell) + { + int32 procDmg = damage / 2; + CastCustomSpell(pVictim, procSpell->Id, &procDmg, NULL, NULL, true, NULL, NULL, PetGUID); + break; + } + else + return false; } // Mark of Blood if (dummySpell->Id == 49005) |