diff options
author | QAston <none@none> | 2009-07-18 23:41:23 +0200 |
---|---|---|
committer | QAston <none@none> | 2009-07-18 23:41:23 +0200 |
commit | 5f3f62222670f70a0c278b76ce91601814da1f3f (patch) | |
tree | 090e08715686e6f47cdc48603fb9518e6a5baa65 /src/game/Unit.cpp | |
parent | bc4d862263b6823562c643c270f41de7e12001be (diff) |
*Move coefficients from Spell::SpellDamageSchoolDmg to spell_bonus_data.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index fddbd482b38..5696d3e8bf8 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -9326,15 +9326,15 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 { coeff = bonus->dot_damage; if (bonus->ap_dot_bonus > 0) - DoneTotal+=bonus->ap_dot_bonus * stack * ApCoeffMod * - GetTotalAttackPowerValue(IsRangedWeaponSpell(spellProto) ? RANGED_ATTACK: BASE_ATTACK); + DoneTotal+=bonus->ap_dot_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue( + (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK); } else { coeff = bonus->direct_damage; if (bonus->ap_bonus > 0) - DoneTotal+=bonus->ap_bonus * stack * ApCoeffMod * - GetTotalAttackPowerValue(IsRangedWeaponSpell(spellProto) ? RANGED_ATTACK: BASE_ATTACK); + DoneTotal+=bonus->ap_dot_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue( + (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK); } } // Default calculation @@ -9801,15 +9801,15 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint { coeff = bonus->dot_damage; if (bonus->ap_dot_bonus > 0) - DoneTotal+=bonus->ap_dot_bonus * stack * - GetTotalAttackPowerValue(IsRangedWeaponSpell(spellProto) ? RANGED_ATTACK: BASE_ATTACK); + DoneTotal+=bonus->ap_dot_bonus * stack * GetTotalAttackPowerValue( + (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK); } else { coeff = bonus->direct_damage; if (bonus->ap_bonus > 0) - DoneTotal+=bonus->ap_bonus * stack * - GetTotalAttackPowerValue(IsRangedWeaponSpell(spellProto) ? RANGED_ATTACK: BASE_ATTACK); + DoneTotal+=bonus->ap_dot_bonus * stack * GetTotalAttackPowerValue( + (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK); } } else // scripted bonus |