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authorQAston <none@none>2009-06-26 17:16:32 +0200
committerQAston <none@none>2009-06-26 17:16:32 +0200
commit63a936b0b77baea933f2ab9116ef93487e13d701 (patch)
tree785528c15d07295d1d7aab3f4c8915030ff4c7cc /src/game/Unit.cpp
parentc3516ad8f353dff84e7b60af3df98c17ccf373b0 (diff)
*Fix exorcism target check and crit chance calculation
*Do not apply spelldmg bonuses to conflagrate multiple times. --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index d606963f1a4..9a18ce02308 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -9629,6 +9629,14 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
crit_chance+=aura->GetAmount();
break;
}
+ // Exorcism - "If the target is Undead or Demon, it will always critically hit"
+ else if(spellProto->SpellFamilyFlags[1]&0x2)
+ {
+ if(pVictim->GetCreatureType() == CREATURE_TYPE_DEMON
+ || pVictim->GetCreatureType() == CREATURE_TYPE_UNDEAD)
+ return true;
+ break;
+ }
break;
case SPELLFAMILY_SHAMAN:
// Lava Burst