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authorNevan <none@none>2009-07-30 20:42:40 +0200
committerNevan <none@none>2009-07-30 20:42:40 +0200
commit659a555bdce52b50d04d00266cd0afe38748a03c (patch)
tree2c9f60c68eb2d4ac7d4851541f7cb9a0777ee10f /src/game/Unit.cpp
parenta2701d589d701fea31080b8b6ab9fad8102fea07 (diff)
*Fix Death Knight Bloodworms (Heal every hit)
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index a42a9de65de..c72187df8f3 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -4923,6 +4923,18 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
{
switch (dummySpell->Id)
{
+ // BloodWorms Health Leech
+ case 50453:
+ {
+ if (Unit *owner = this->GetOwner())
+ {
+ basepoints0 = int32(damage);
+ target = owner;
+ triggered_spell_id = 50454;
+ break;
+ }
+ return false;
+ }
// Improved Divine Spirit
case 33174:
case 33182: