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authorSpp <none@none>2010-04-11 20:20:38 +0200
committerSpp <none@none>2010-04-11 20:20:38 +0200
commit65c3e979e2eed9e2485caf65b487dbd2219c0592 (patch)
tree5ecb0c945d99401d87fcfe116dfbc369328c4829 /src/game/Unit.cpp
parentc592fc75809e420eb3554b12c31eb645a8aae280 (diff)
Tab to Spaces and remove of trailing spaces
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 2605f760faf..4c541c7e9df 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -1702,7 +1702,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
bool existExpired = false;
TriggeredSpellInfoVct triggeredSpells;
- // Incanter's Absorption, for converting to spell power
+ // Incanter's Absorption, for converting to spell power
int32 incanterAbsorption = 0;
// absorb without mana cost
@@ -1955,7 +1955,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
RemainingDamage -= currentAbsorb;
// Fire Ward or Frost Ward or Ice Barrier (or Mana Shield)
- // for Incanter's Absorption converting to spell power
+ // for Incanter's Absorption converting to spell power
if (spellProto->SpellFamilyName == SPELLFAMILY_MAGE && spellProto->SpellFamilyFlags[2] & 0x000008)
incanterAbsorption += currentAbsorb;
@@ -2025,7 +2025,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
}
// Mana Shield (or Fire Ward or Frost Ward or Ice Barrier)
- // for Incanter's Absorption converting to spell power
+ // for Incanter's Absorption converting to spell power
if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && (*i)->GetSpellProto()->SpellFamilyFlags[2] & 0x000008)
incanterAbsorption += currentAbsorb;
@@ -12257,7 +12257,7 @@ int32 Unit::CalculateSpellDamage(Unit const* target, SpellEntry const* spellProt
switch(randomPoints)
{
- case 0: // not used
+ case 0: // not used
case 1: basePoints += 1; break; // range 1..1
default:
// range can have positive (1..rand) and negative (rand..1) values, so order its for irand
@@ -12265,9 +12265,9 @@ int32 Unit::CalculateSpellDamage(Unit const* target, SpellEntry const* spellProt
? irand(1, randomPoints)
: irand(randomPoints, 1);
- basePoints += randvalue;
+ basePoints += randvalue;
break;
- }
+ }
int32 value = basePoints;