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authormegamage <none@none>2008-11-22 00:31:24 -0600
committermegamage <none@none>2008-11-22 00:31:24 -0600
commit6a0ad5da5088c2e4a88687fc523cc581e62effbc (patch)
treee57c99d82621bef09925ee77727a20c0c3212c92 /src/game/Unit.cpp
parentc96f5f9a8fdce84a298f8419025b235a40cc09b2 (diff)
*Add UNIT_FLAG_NOT_ATTACKABLE_2. Not attackable, but can be hit by entry-target spells (I guess).
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index cd88d938693..e4a83c88093 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -8555,7 +8555,8 @@ bool Unit::isAttackableByAOE() const
if(!isAlive())
return false;
- if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
+ if(HasFlag(UNIT_FIELD_FLAGS,
+ UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NOT_ATTACKABLE_2))
return false;
if(GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())