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authormegamage <none@none>2009-03-21 10:11:29 -0600
committermegamage <none@none>2009-03-21 10:11:29 -0600
commit6a8c9c001dce3172e15b619128782eca6b3685da (patch)
treec4483ab5328dd4c370fffee8aaf3a32ea6362e42 /src/game/Unit.cpp
parenta84e757793e6310c84af8b05f9b27f1ee5abd188 (diff)
*Set default movement as follow movement for charmed/pet when enterevademode.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 5b8eac9bf59..09557e93108 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -13111,6 +13111,7 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer)
DeleteThreatList();
SetCharmerGUID(0);
RestoreFaction();
+ GetMotionMaster()->InitDefault();
if(possess)
{