diff options
author | Rat <none@none> | 2009-08-24 00:14:32 +0200 |
---|---|---|
committer | Rat <none@none> | 2009-08-24 00:14:32 +0200 |
commit | 6ce460e04db03bbe7fd5f50b7d4d025ab0fb5baf (patch) | |
tree | cd4621c70f0a0ed51dbb22cb3c9a7545bd2890dc /src/game/Unit.cpp | |
parent | 73c66a028cea21e46af5834497a96b72d0902780 (diff) |
*add new fuction StartAutoRotate(direction, fullturntime) to creatures, it will rotate any creature 360degrees, turning shouldn't be stopped by taunt and other effects.
useful for some boss scripts
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 46 |
1 files changed, 44 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 69143f8cab3..3a99ec8c22f 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -171,6 +171,8 @@ Unit::Unit() // remove aurastates allowing special moves for(uint8 i=0; i < MAX_REACTIVE; ++i) m_reactiveTimer[i] = 0; + + IsRotating = 0; } Unit::~Unit() @@ -253,7 +255,10 @@ void Unit::Update( uint32 p_time ) ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f); ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f); - i_motionMaster.UpdateMotion(p_time); + if(!IsUnitRotating()) + i_motionMaster.UpdateMotion(p_time); + else + AutoRotate(p_time); } bool Unit::haveOffhandWeapon() const @@ -497,6 +502,42 @@ void Unit::GetRandomContactPoint( const Unit* obj, float &x, float &y, float &z, , GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * (float)attacker_number / combat_reach * 0.3 : 0)); } +void Unit::StartAutoRotate(uint8 type, uint32 fulltime) +{ + if(getVictim()) + RotateAngle = GetAngle(getVictim()); + else + RotateAngle = GetOrientation(); + RotateTimer = fulltime; + RotateTimerFull = fulltime; + IsRotating = type; + LastTargetGUID = GetUInt64Value(UNIT_FIELD_TARGET); + SetUInt64Value(UNIT_FIELD_TARGET, 0); +} + +void Unit::AutoRotate(uint32 time) +{ + if(!IsRotating)return; + if(IsRotating == CREATURE_ROTATE_LEFT) + { + RotateAngle += (double)time/RotateTimerFull*(double)M_PI*2; + if (RotateAngle >= M_PI*2)RotateAngle = 0; + } + else + { + RotateAngle -= (double)time/RotateTimerFull*(double)M_PI*2; + if (RotateAngle < 0)RotateAngle = M_PI*2; + } + SetOrientation(RotateAngle); + StopMoving(); + if(RotateTimer <= time) + { + IsRotating = CREATURE_ROTATE_NONE; + RotateAngle = 0; + RotateTimer = RotateTimerFull; + SetUInt64Value(UNIT_FIELD_TARGET, LastTargetGUID); + }else RotateTimer -= time; +} void Unit::RemoveMovementImpairingAuras() { for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();) @@ -3422,7 +3463,8 @@ bool Unit::isInFrontInMap(Unit const* target, float distance, float arc) const void Unit::SetInFront(Unit const* target) { - SetOrientation(GetAngle(target)); + if(!IsUnitRotating()) + SetOrientation(GetAngle(target)); } bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const |