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authormaximius <none@none>2009-10-15 14:03:55 -0700
committermaximius <none@none>2009-10-15 14:03:55 -0700
commit6dc187627d823e0a39fcd813e17b753cc91e11e0 (patch)
treeb288242914b54bf34d36e2f21ffb1f445f58c37c /src/game/Unit.cpp
parent73fd09f4d64aacc5ca50a3ddb95a035047968ba7 (diff)
*Cleanup.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 17b9a6dce58..3647ee87fae 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -13733,7 +13733,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
// if talent known but not triggered (check priest class for speedup check)
bool SpiritOfRedemption = false;
- if(pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
+ if(pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST)
{
AuraEffectList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
for(AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)