diff options
author | Kudlaty <none@none> | 2009-10-31 03:33:04 +0100 |
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committer | Kudlaty <none@none> | 2009-10-31 03:33:04 +0100 |
commit | 717f1aefc99e2bc73537dace2f2c6046aebf42a9 (patch) | |
tree | 23226d0979f9d6e0515f2ac2e2f6f477fa999c09 /src/game/Unit.cpp | |
parent | e6e621bfada0bd3e254d362f4504357b8799e1de (diff) |
*Change virtual bool IsEscorted in escort_ai.h to check if creature is escorted or not
*If creature use POINT_MOTION_TYPE, sethomeposition in combat start point
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 459d9c40bac..3c0e8a94c20 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -10616,7 +10616,8 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy) { // Set home position at place of engaging combat for escorted creatures if(( IsAIEnabled && ((Creature*)this)->AI()->IsEscorted() ) || - GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE) + GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE || + ((Creature*)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE) ((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); if (enemy) |