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authormegamage <none@none>2009-01-07 11:56:57 -0600
committermegamage <none@none>2009-01-07 11:56:57 -0600
commit75cd06b98c7dc489ee4554cf3af6a8f6403decee (patch)
tree4d9c2810ef818bc6a8a7f4f94a2375cc8dd41d71 /src/game/Unit.cpp
parentfd07b66887e3a99ab7eeca9d00df12e57750558b (diff)
*Mangos Implement AURA_STATE_HEALTH_ABOVE_75_PERCENT use. By DiSlord.
*Mangos [7045]. More correct spell select for creatures if spell PreventionType == SPELL_PREVENTION_TYPE_SILENCE. Also add check for PreventionType == SPELL_PREVENTION_TYPE_PACIFY. By DiSlord. *Mangos [7046] Do more security level checks in commands using HasLowerSecurity. Make use .account set addon safe for players. By Vladimir. *Mangos [7047] Fix Draenei race spell add at client switch. By DiSlord. --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index b8b17bf5b9e..6f64a3ee57a 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -232,6 +232,7 @@ void Unit::Update( uint32 p_time )
ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
+ ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
i_motionMaster.UpdateMotion(p_time);
}