diff options
author | QAston <none@none> | 2009-07-14 13:35:29 +0200 |
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committer | QAston <none@none> | 2009-07-14 13:35:29 +0200 |
commit | 79e0468af668529b440f18c893825613b4375831 (patch) | |
tree | 58a2b294ea044e53a1bba1e316eb8c4cee803385 /src/game/Unit.cpp | |
parent | 2f5befd26a6a5c08f38f608a25034347a0b9ef3a (diff) |
*Add better proc check for Glyph of death's Embrace - by Astellar
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index bb5f65bc27d..d1e1ba821e2 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -7834,6 +7834,14 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig return false; break; } + // Glyph of Death's Embrace + case 58679: + { + // Proc only from healing part of Death Coil. Check is essential as all Death Coil spells have 0x2000 mask in SpellFamilyFlags + if (!procSpell || !(procSpell->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && procSpell->SpellFamilyFlags[0] == 0x80002000)) + return false; + break; + } // Glyph of Death Grip case 58628: { |