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authormegamage <none@none>2009-04-17 18:08:52 -0500
committermegamage <none@none>2009-04-17 18:08:52 -0500
commit8b7fb65c366c6c745090dce5a2fcb22964f3a020 (patch)
treeb9ddf60c56546cf0f128b525dd0ad9782ccea0e9 /src/game/Unit.cpp
parent9de045c6d364f5f5aa6f9602101f6b5c642b9f8d (diff)
*Fix incorrect threat calculation of taunt spells.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 468859726e1..218ccf1437c 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -10120,7 +10120,7 @@ void Unit::TauntApply(Unit* taunter)
if (((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->AttackStart(taunter);
- m_ThreatManager.tauntApply(taunter);
+ //m_ThreatManager.tauntApply(taunter);
}
//======================================================================
@@ -10146,7 +10146,7 @@ void Unit::TauntFadeOut(Unit *taunter)
return;
}
- m_ThreatManager.tauntFadeOut(taunter);
+ //m_ThreatManager.tauntFadeOut(taunter);
target = m_ThreatManager.getHostilTarget();
if (target && target != taunter)