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authorXanadu <none@none>2010-03-15 02:59:21 +0100
committerXanadu <none@none>2010-03-15 02:59:21 +0100
commit8cc3d2ad7f01cf5a707f72fbd6e7d79cb7c02f53 (patch)
tree2a5383c953e8773f68e1680959c48d28883975ea /src/game/Unit.cpp
parent1845a9588d78e669f8d9b10661f4addc39b6a6ea (diff)
Fixed Drain Soul and Shadowburn Soul Shard on target death. Closes issue 1058.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 8aed67a0f9d..ba4f49f6691 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -11976,6 +11976,11 @@ void Unit::SetHover(bool on)
void Unit::setDeathState(DeathState s)
{
+ // death state needs to be updated before RemoveAllAurasOnDeath() calls HandleChannelDeathItem(..) so that
+ // it can be used to check creation of death items (such as soul shards).
+ DeathState oldDeathState = m_deathState;
+ m_deathState = s;
+
if (s != ALIVE && s != JUST_ALIVED)
{
CombatStop();
@@ -12012,13 +12017,12 @@ void Unit::setDeathState(DeathState s)
else if (s == JUST_ALIVED)
RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
- if (m_deathState != ALIVE && s == ALIVE)
+ if (oldDeathState != ALIVE && s == ALIVE)
{
//_ApplyAllAuraMods();
// Reset display id on resurection - needed by corpse explosion to cleanup after display change
SetDisplayId(GetNativeDisplayId());
}
- m_deathState = s;
}
/*########################################